示例#1
0
 /// <summary>
 /// Meant to be called once per frame (every 1/60th second)
 /// </summary>
 /// <param name="input"></param>
 public void Step(InputFrame input)
 {
     CPUTick();
     // Master Clock: 21,477,272 ticks per second, 357954.533333 per frame
     for (int i = 0; i < 357955; i++)
     {
         // CPU, master clock divided by 12
         if ((i % 12) == 0)
         {
             CPUTick();
         }
     }
 }
示例#2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            InputFrame input = new InputFrame();


            Console.WriteLine("stepped");

            nes.Step(input);

            base.Update(gameTime);
        }
示例#3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            textFont    = Content.Load <SpriteFont>("text");

            nes        = new Machine();
            testString = nes.Initiate("donkey kong.nes").ToString();

            InputFrame input = new InputFrame();

            for (int i = 0; i < 20; i++)
            {
                //nes.Step(input);
            }


            // TODO: use this.Content to load your game content here
        }