private void AssertLevel(Level level) { Assert.IsNotNull(level); AssertData(level.Data); }
/// <summary> /// Loads a Level from the given level file /// </summary> /// <param name="filePath"></param> /// <returns></returns> public static Level Load(string filePath) { var tag = (CompoundTag)NbtFile.Load(filePath); var level = new Level(tag); return level; }
public void SaveLevelTest() { var level = new Level() { Data = new Data() { Time = 422818L, LastPlayed = 1294594277265L, Player = new Player() { Motion = new Motion() { DX = 3.61053074341395E-07, DY = -0.0784000015258789, DZ = -1.43072612962421E-08, }, OnGround = 1, HurtTime = 0, Health = 20, Dimension = 0, Air = 300, Inventory = new Inventory() { Items = new List<InventoryItem>() { new InventoryItem() { Id = 274, Damage = 25, Count = 1, Slot = 0, }, new InventoryItem() { Id = 273, Damage = 27, Count = 1, Slot = 1, }, new InventoryItem() { Id = 272, Damage = 26, Count = 1, Slot = 3, }, new InventoryItem() { Id = 291, Damage = 0, Count = 1, Slot = 4, }, new InventoryItem() { Id = 4, Damage = 0, Count = 40, Slot = 5, }, new InventoryItem() { Id = 326, Damage = 0, Count = 1, Slot = 6, }, new InventoryItem() { Id = 320, Damage = 0, Count = 1, Slot = 7, }, new InventoryItem() { Id = 3, Damage = 0, Count = 4, Slot = 8, }, new InventoryItem() { Id = 274, Damage = 0, Count = 1, Slot = 9, }, new InventoryItem() { Id = 274, Damage = 0, Count = 1, Slot = 10, }, new InventoryItem() { Id = 273, Damage = 0, Count = 1, Slot = 11, }, new InventoryItem() { Id = 274, Damage = 0, Count = 1, Slot = 18, }, new InventoryItem() { Id = 273, Damage = 0, Count = 1, Slot = 19, }, new InventoryItem() { Id = 291, Damage = 0, Count = 1, Slot = 22, }, new InventoryItem() { Id = 263, Damage = 0, Count = 14, Slot = 26, }, new InventoryItem() { Id = 274, Damage = 0, Count = 1, Slot = 27, }, new InventoryItem() { Id = 273, Damage = 0, Count = 1, Slot = 28, }, new InventoryItem() { Id = 272, Damage = 0, Count = 1, Slot = 30, }, new InventoryItem() { Id = 291, Damage = 0, Count = 1, Slot = 31, }, new InventoryItem() { Id = 326, Damage = 0, Count = 1, Slot = 33, }, }, }, Pos = new Pos() { X = 292.952445946266, Y = 78.6200000047684, Z = 364.287147669336 }, AttackTime = 0, Fire = -20, FallDistance = 0, Rotation = new Rotation() { YawDegrees = -11565.46F, PitchDegrees = 8.249827F, }, Score = 0, DeathTime = 0, }, SpawnX = 220, SpawnY = 64, SpawnZ = 443, SizeOnDisk = 6658419, RandomSeed = -2451905027594237963, }, }; var tag = level.SaveToTag(); NbtFile.Save(tag, @"..\..\TestFiles\level.dat.out", false); var loadLevel = new Level((CompoundTag)NbtFile.Load(@"..\..\TestFiles\level.dat.out", false)); AssertLevel(loadLevel); }