private void AssignRandomTool(SelectScreenPlayerData playerData) { int toolIndex = Random.Range(1, System.Enum.GetNames(typeof(CharToolType)).Length); playerData.charTool = (CharToolType)toolIndex; csPanels[playerData.playerSessionData.playerIndex].UpdatePanel(playerData); }
private void AssignRandomSkin(SelectScreenPlayerData playerData) { int skinIndex = Random.Range(0, characterSkins.GetSkinsCount()); playerData.skinIndex = skinIndex; csPanels[playerData.playerSessionData.playerIndex].UpdatePanel(playerData); }
public void ChangeSpiritName(int playerIndex, int step) { SelectScreenPlayerData playerData = selectScreenPlayerDatas[playerIndex]; int currentIndex = playerData.spiritNameIndex; currentIndex = MMath.SumAllowFlow(currentIndex, step, 0, characterNames.GetSpiritNamesCount() - 1); playerData.spiritNameIndex = currentIndex; csPanels[playerIndex].UpdatePanel(playerData); }
public void ChangeCharacterSkin(int playerIndex, int step) { SelectScreenPlayerData playerData = selectScreenPlayerDatas[playerIndex]; int currentIndex = playerData.skinIndex; currentIndex = MMath.SumAllowFlow(currentIndex, step, 0, characterSkins.GetSkinsCount() - 1); playerData.skinIndex = currentIndex; csPanels[playerData.playerSessionData.playerIndex].UpdatePanel(playerData); }
private void AssignRandomNames(SelectScreenPlayerData playerData) { int devotionIndex = Random.Range(0, characterNames.GetDevotionNamesCount()); int spiritIndex = Random.Range(0, characterNames.GetSpiritNamesCount()); playerData.devotionNameIndex = devotionIndex; playerData.spiritNameIndex = spiritIndex; //Debug.Log($"indices {devotionIndex},{spiritIndex}"); csPanels[playerData.playerSessionData.playerIndex].UpdatePanel(playerData); }
public void CopyData(SelectScreenPlayerData ssPlayerData) { this.playerSessionData = ssPlayerData.playerSessionData; this.skinIndex = ssPlayerData.skinIndex; this.devotionNameIndex = ssPlayerData.devotionNameIndex; this.spiritNameIndex = ssPlayerData.spiritNameIndex; this.charTool = ssPlayerData.charTool; this.playerActive = ssPlayerData.playerActive; this.playerReady = ssPlayerData.playerReady; }
public void PlayerClickedCancel(int playerIndex) { SelectScreenPlayerData playerData = selectScreenPlayerDatas[playerIndex]; if (playerData.playerReady) { playerData.playerReady = false; csPanels[playerIndex].UpdatePanel(playerData); } else { inputManager.RemovePlayer(playerIndex); } }
public void SetPlayerReady(int playerIndex, bool isReady) { SelectScreenPlayerData playerData = selectScreenPlayerDatas[playerIndex]; if (playerData.playerReady != isReady) { playerData.playerReady = isReady; csPanels[playerIndex].UpdatePanel(playerData); if (isReady) { CheckIfAllPlayersAreReady(); } } }
private void OnPlayerRegistered(PlayerSessionData playerSessionData) { SelectScreenPlayerData ssPlayerData = new SelectScreenPlayerData(); selectScreenPlayerDatas[playerSessionData.playerIndex] = ssPlayerData; ssPlayerData.playerSessionData = playerSessionData; ssPlayerData.playerActive = true; ssPlayerData.playerReady = false; AssignRandomNames(ssPlayerData); AssignRandomSkin(ssPlayerData); AssignRandomTool(ssPlayerData); csPanels[playerSessionData.playerIndex].Activate(playerSessionData.playerIndex, playerSessionData.uiInputManager); audioController.PlayEnter(); }
public void ChangeTool(int playerIndex, int step) { SelectScreenPlayerData playerData = selectScreenPlayerDatas[playerIndex]; int currentToolIndex = (int)playerData.charTool; int length = System.Enum.GetNames(typeof(CharToolType)).Length; currentToolIndex = MMath.SumAllowFlow(currentToolIndex, step, 0, length - 1); //Skip none if ((CharToolType)currentToolIndex == CharToolType.None) { int singleStep = (step < 0) ? -1 : 1; currentToolIndex = MMath.SumAllowFlow(currentToolIndex, singleStep, 0, length - 1); } playerData.charTool = (CharToolType)currentToolIndex; csPanels[playerIndex].UpdatePanel(playerData); }
public void UpdatePanel(SelectScreenPlayerData playerData) { string devotionName = characterSelectScreen.characterNames.GetDevotionName(playerData.devotionNameIndex); devotionNameOptionSelect.UpdateText(devotionName); string spiritName = characterSelectScreen.characterNames.GetSpiritName(playerData.spiritNameIndex); spiritNameOptionSelect.UpdateText(spiritName); string toolName = playerData.charTool.ToString(); toolOptionSelect.UpdateText(toolName); CharacterSkinData skinData = characterSelectScreen.characterSkins.GetSkinData(playerData.skinIndex); skinOptionSelect.UpdateImage(skinData.defaultImage); playerReadyObject.SetActive(playerData.playerReady); //Debug.Log(devotionName + " " + spiritName); }