private void StreamMP3(object state) { this.fullyDownloaded = false; string url = (string)state; webRequest = (HttpWebRequest)WebRequest.Create(url); HttpWebResponse resp = null; try { resp = (HttpWebResponse)webRequest.GetResponse(); } catch(WebException e) { if (e.Status != WebExceptionStatus.RequestCanceled) { ShowError(e.Message); } return; } byte[] buffer = new byte[16384 * 4]; // needs to be big enough to hold a decompressed frame IMp3FrameDecompressor decompressor = null; try { using (var responseStream = resp.GetResponseStream()) { var readFullyStream = new ReadFullyStream(responseStream); do { if (bufferedWaveProvider != null && bufferedWaveProvider.BufferLength - bufferedWaveProvider.BufferedBytes < bufferedWaveProvider.WaveFormat.AverageBytesPerSecond / 4) { Debug.WriteLine("Buffer getting full, taking a break"); Thread.Sleep(500); } else { Mp3Frame frame = null; try { frame = Mp3Frame.LoadFromStream(readFullyStream); } catch (EndOfStreamException) { this.fullyDownloaded = true; // reached the end of the MP3 file / stream break; } catch (WebException) { // probably we have aborted download from the GUI thread break; } if (decompressor == null) { // don't think these details matter too much - just help ACM select the right codec // however, the buffered provider doesn't know what sample rate it is working at // until we have a frame WaveFormat waveFormat = new Mp3WaveFormat(frame.SampleRate, frame.ChannelMode == ChannelMode.Mono ? 1 : 2, frame.FrameLength, frame.BitRate); decompressor = new AcmMp3FrameDecompressor(waveFormat); this.bufferedWaveProvider = new BufferedWaveProvider(decompressor.OutputFormat); this.bufferedWaveProvider.BufferDuration = TimeSpan.FromSeconds(20); // allow us to get well ahead of ourselves //this.bufferedWaveProvider.BufferedDuration = 250; } int decompressed = decompressor.DecompressFrame(frame, buffer, 0); //Debug.WriteLine(String.Format("Decompressed a frame {0}", decompressed)); bufferedWaveProvider.AddSamples(buffer, 0, decompressed); } } while (playbackState != StreamingPlaybackState.Stopped); Debug.WriteLine("Exiting"); // was doing this in a finally block, but for some reason // we are hanging on response stream .Dispose so never get there decompressor.Dispose(); } } finally { if (decompressor != null) { decompressor.Dispose(); } } }
private void StreamMp3(object state) { fullyDownloaded = false; var url = (string)state; webRequest = (HttpWebRequest)WebRequest.Create(url); HttpWebResponse resp; try { resp = (HttpWebResponse)webRequest.GetResponse(); } catch (WebException e) { if (e.Status != WebExceptionStatus.RequestCanceled) { ShowError(e.Message); } return; } var buffer = new byte[16384 * 4]; // needs to be big enough to hold a decompressed frame IMp3FrameDecompressor decompressor = null; try { using (var responseStream = resp.GetResponseStream()) { var readFullyStream = new ReadFullyStream(responseStream); do { if (IsBufferNearlyFull) { Debug.WriteLine("Buffer getting full, taking a break"); Thread.Sleep(500); } else { Mp3Frame frame; try { frame = Mp3Frame.LoadFromStream(readFullyStream); } catch (EndOfStreamException) { fullyDownloaded = true; // reached the end of the MP3 file / stream break; } catch (WebException) { // probably we have aborted download from the GUI thread break; } if (decompressor == null) { // don't think these details matter too much - just help ACM select the right codec // however, the buffered provider doesn't know what sample rate it is working at // until we have a frame decompressor = CreateFrameDecompressor(frame); bufferedWaveProvider = new BufferedWaveProvider(decompressor.OutputFormat); bufferedWaveProvider.BufferDuration = TimeSpan.FromSeconds(20); // allow us to get well ahead of ourselves //this.bufferedWaveProvider.BufferedDuration = 250; } int decompressed = decompressor.DecompressFrame(frame, buffer, 0); //Debug.WriteLine(String.Format("Decompressed a frame {0}", decompressed)); bufferedWaveProvider.AddSamples(buffer, 0, decompressed); } } while (playbackState != StreamingPlaybackState.Stopped); Debug.WriteLine("Exiting"); // was doing this in a finally block, but for some reason // we are hanging on response stream .Dispose so never get there decompressor.Dispose(); } } finally { if (decompressor != null) { decompressor.Dispose(); } } }