/// <summary> /// Dispose /// </summary> public void Dispose() { if (audioClientInterface != null) { if (audioClockClient != null) { audioClockClient.Dispose(); audioClockClient = null; } if (audioRenderClient != null) { audioRenderClient.Dispose(); audioRenderClient = null; } if (audioCaptureClient != null) { audioCaptureClient.Dispose(); audioCaptureClient = null; } if (audioStreamVolume != null) { audioStreamVolume.Dispose(); audioStreamVolume = null; } Marshal.ReleaseComObject(audioClientInterface); audioClientInterface = null; GC.SuppressFinalize(this); } }
private void CaptureThread(AudioClient client) { Debug.WriteLine(client.BufferSize); int bufferFrameCount = audioClient.BufferSize; // Calculate the actual duration of the allocated buffer. long actualDuration = (long)((double)REFTIMES_PER_SEC * bufferFrameCount / WaveFormat.SampleRate); int sleepMilliseconds = (int)(actualDuration / REFTIMES_PER_MILLISEC / 2); AudioCaptureClient capture = client.AudioCaptureClient; client.Start(); try { Debug.WriteLine(string.Format("sleep: {0} ms", sleepMilliseconds)); while (!this.stop) { Thread.Sleep(sleepMilliseconds); ReadNextPacket(capture); } client.Stop(); if (RecordingStopped != null) { RecordingStopped(this, EventArgs.Empty); } } finally { if (capture != null) { capture.Dispose(); } if (client != null) { client.Dispose(); } client = null; capture = null; } System.Diagnostics.Debug.WriteLine("stop wasapi"); }