public void Awake() //public override void OnAwake() { Log.Info("Awake"); instance = this; // Create the state machine _machine = new KerbalFsmEx(); saveLoadWinPos = new SaveLoadWinPos(); InitMachine(); GravityTurnAPI.VerifyGTVersion(); _dummy = this.gameObject.AddComponent <Helpers.DummyComponent>(); }
public SaveLoadWinPos() { Instance = this; LoadWindowPositions(); }