/// <summary> /// Dispose /// </summary> public void Dispose() { if (audioClientInterface != null) { if (audioClockClient != null) { audioClockClient.Dispose(); audioClockClient = null; } if (audioRenderClient != null) { audioRenderClient.Dispose(); audioRenderClient = null; } if (audioCaptureClient != null) { audioCaptureClient.Dispose(); audioCaptureClient = null; } Marshal.ReleaseComObject(audioClientInterface); audioClientInterface = null; GC.SuppressFinalize(this); } }
/// <summary> /// Dispose /// </summary> public void Dispose() { if (audioClient != null) { Stop(); audioClient.Dispose(); audioClient = null; renderClient = null; } }
/// <summary> /// Initialize for playing the specified wave stream /// </summary> /// <param name="waveProvider">IWaveProvider to play</param> public void Init(IWaveProvider waveProvider) { long latencyRefTimes = latencyMilliseconds * 10000; outputFormat = waveProvider.WaveFormat; // first attempt uses the WaveFormat from the WaveStream WaveFormatExtensible closestSampleRateFormat; if (!audioClient.IsFormatSupported(shareMode, outputFormat, out closestSampleRateFormat)) { // Use closesSampleRateFormat (in sharedMode, it equals usualy to the audioClient.MixFormat) // See documentation : http://msdn.microsoft.com/en-us/library/ms678737(VS.85).aspx // They say : "In shared mode, the audio engine always supports the mix format" // The MixFormat is more likely to be a WaveFormatExtensible. if (closestSampleRateFormat == null) { WaveFormat correctSampleRateFormat = audioClient.MixFormat; /*WaveFormat.CreateIeeeFloatWaveFormat( audioClient.MixFormat.SampleRate, audioClient.MixFormat.Channels);*/ if (!audioClient.IsFormatSupported(shareMode, correctSampleRateFormat)) { // Iterate from Worst to Best Format WaveFormatExtensible[] bestToWorstFormats = { new WaveFormatExtensible( outputFormat.SampleRate, 32, outputFormat.Channels), new WaveFormatExtensible( outputFormat.SampleRate, 24, outputFormat.Channels), new WaveFormatExtensible( outputFormat.SampleRate, 16, outputFormat.Channels), }; // Check from best Format to worst format ( Float32, Int24, Int16 ) for (int i = 0; i < bestToWorstFormats.Length; i++ ) { correctSampleRateFormat = bestToWorstFormats[i]; if ( audioClient.IsFormatSupported(shareMode, correctSampleRateFormat) ) { break; } correctSampleRateFormat = null; } // If still null, then test on the PCM16, 2 channels if (correctSampleRateFormat == null) { // Last Last Last Chance (Thanks WASAPI) correctSampleRateFormat = new WaveFormatExtensible(outputFormat.SampleRate, 16, 2); if (!audioClient.IsFormatSupported(shareMode, correctSampleRateFormat)) { throw new NotSupportedException("Can't find a supported format to use"); } } } outputFormat = correctSampleRateFormat; } else { outputFormat = closestSampleRateFormat; } // just check that we can make it. using (new ResamplerDmoStream(waveProvider, outputFormat)) { } this.dmoResamplerNeeded = true; } else { dmoResamplerNeeded = false; } this.sourceProvider = waveProvider; // If using EventSync, setup is specific with shareMode if (isUsingEventSync) { // Init Shared or Exclusive if (shareMode == AudioClientShareMode.Shared) { // With EventCallBack and Shared, both latencies must be set to 0 audioClient.Initialize(shareMode, AudioClientStreamFlags.EventCallback, 0, 0, outputFormat, Guid.Empty); // Get back the effective latency from AudioClient latencyMilliseconds = (int)(audioClient.StreamLatency / 10000); } else { // With EventCallBack and Exclusive, both latencies must equals audioClient.Initialize(shareMode, AudioClientStreamFlags.EventCallback, latencyRefTimes, latencyRefTimes, outputFormat, Guid.Empty); } // Create the Wait Event Handle frameEventWaitHandle = new EventWaitHandle(false, EventResetMode.AutoReset); audioClient.SetEventHandle(frameEventWaitHandle.SafeWaitHandle.DangerousGetHandle()); } else { // Normal setup for both sharedMode audioClient.Initialize(shareMode, AudioClientStreamFlags.None, latencyRefTimes, 0, outputFormat, Guid.Empty); } // Get the RenderClient renderClient = audioClient.AudioRenderClient; }