public Bitmap ShowTexture() { byte[] tmpArray = null; switch (bytePerPixel) { case 32: tmpArray = rawData; break; case 16: tmpArray = CTextureManager.ConvertByteArrayToRGBA(rawData, CGeneric.Compression.trueColor16Bits); break; case 8: tmpArray = CTextureManager.ConvertByteArrayToRGBA(rawData, CGeneric.Compression.max256Colors, palette, true); break; } return(CTextureManager.ConvertRGBAByteArrayToBitmap(tmpArray, sizeX, sizeY)); }
public Bitmap GetBmpTexture() { return(CTextureManager.ConvertRGBAByteArrayToBitmap(headerBFF2.dataUncompressed, headerBFF2.sizeX, headerBFF2.sizeY)); }