protected virtual void OnEffect_BUFFAURADOTEvent(Effect_BuffAuraDotEventArgs e) { if (Effect_BuffAuraDot != null) { Effect_BuffAuraDot(this, e); } }
private void BuffAuraDot(object sender, Effect_BuffAuraDotEventArgs e) { if (!e.Targets.Contains(m_ID)) { return; } int index = -1; for (int i = 0; i < e.Targets.Count; i++) { if (e.Targets[i] == m_ID) { if (e.TargetPlayerIDs[i] == m_playerID) { index = i; } else { return; } } } //string result = string.Format("{0} got {1}:{4} EffectID:{2} EffectTypeID:{3}", GetMyString(), e.eventType[index].ToString(), e.EffectID, e.EffectTypeID, e.BuffAuraDotID[index]); string eventInfo = (string.Format("{0} got {1}:{2} EffectID:{3} EffectTypeID:{4} Skill:{5} eff:{6}", GetMyString(), e.eventType[index].ToString(), e.BuffAuraDotID[index], e.EffectID, e.EffectTypeID, e.SkillID, e.effName)); UtilLog.Log(eventInfo); m_EventInfoQueue.Enqueue(new EventInfo(e.effName + " " + e.BuffAuraDotID[index], Time.time)); }
//sometimes no skillID in effect data; protected void ProduceEvents(List <N2.BattleRoundAction_Effect> effects, int skillIDFromParent) { //UtilLog.Log("ProduceEvents BattleRoundActionEffect "); foreach (N2.BattleRoundAction_Effect eff in effects) { //UtilLog.Log("working on eff:"+eff.ToString()); string effectStr = ""; int eventInteralType = EVENT_Effect_BuffAuraDot; ActiveSkillEventArgs args = null; if (!string.IsNullOrEmpty(eff.TypeName)) { effectStr = eff.TypeName; if (eff.AuraEffectType != null && eff.AuraEffectType.Count > 0 || eff.BuffEffectType != null && eff.BuffEffectType.Count > 0 || eff.DotEffectType != null && eff.DotEffectType.Count > 0 || eff.TypeName.Equals("ExitEffectType")) { args = new Effect_BuffAuraDotEventArgs(); eventInteralType = EVENT_Effect_BuffAuraDot; } else if (eff.Damage != null && eff.Damage.Count > 0 || eff.Recover != null && eff.Recover.Count > 0) { args = new Effect_DamageCureEventArgs(); eventInteralType = EVENT_Effect_DamageCure; } else if (eff.Value != null && eff.Value.Count > 0 || eff.ResultValue != null && eff.ResultValue.Count > 0) { //todo need more check on data args = new Effect_BuffAuraDotValueEventArgs(); eventInteralType = EVENT_Effect_BuffAuraDotValue; } else { UtilLog.Log("Effect neither damge/cure nor buffAuraDot"); } } else if (!string.IsNullOrEmpty(eff.StateName)) { effectStr = eff.StateName; args = new Effect_STATEEventArgs(); eventInteralType = EVENT_Effect_State; } else { UtilLog.Log("Effect neither typename, nore statename"); } args.effName = effectStr; if (eff.Caster != null) { args.Caster = int.Parse(eff.GetCasterID()); } //sometimes no skillID in effect data; if (eff.SkillID == 0) { args.SkillID = skillIDFromParent; } else { args.SkillID = eff.SkillID; } args.EffectID = eff.EffectID; args.EffectTypeID = eff.EffectTypeID; if (eventInteralType == EVENT_Effect_BuffAuraDot) { Effect_BuffAuraDotEventArgs buffAuraDotArgs = args as Effect_BuffAuraDotEventArgs; } else if (eventInteralType == EVENT_Effect_State) { Effect_STATEEventArgs stateArgs = args as Effect_STATEEventArgs; stateArgs.StateID = eff.StateID; } //pattern = reportFromationTable.GetEffectStatePattern(effectStr); if (eff.Targets != null && eff.Targets.Count > 0) { for (int i = 0; i < eff.Targets.Count; i++) { if (eventInteralType == EVENT_Effect_DamageCure) { Effect_DamageCureEventArgs dmgCureArgs = args as Effect_DamageCureEventArgs; if (eff.Damage != null) { dmgCureArgs.HPChange.Add(eff.Damage[i]); } else if (eff.Recover != null) { dmgCureArgs.HPChange.Add(eff.Recover[i]); } if (eff.LeftHP != null) { dmgCureArgs.LeftHP.Add(eff.LeftHP[i]); } } else if (eventInteralType == EVENT_Effect_BuffAuraDot) { Effect_BuffAuraDotEventArgs buffAuraDotArgs = args as Effect_BuffAuraDotEventArgs; if (eff.AuraEffectType != null && eff.AuraEffectType.Count > 0) { //UtilLog.Log("auraEffect has size " + eff.AuraEffectType.Count +" ,we're index:" + i); buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.Aura); buffAuraDotArgs.BuffAuraDotID.Add(eff.AuraEffectType[i]); } else if (eff.BuffEffectType != null && eff.BuffEffectType.Count > 0) { buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.Buff); buffAuraDotArgs.BuffAuraDotID.Add(eff.BuffEffectType[i]); } else if (eff.DotEffectType != null && eff.DotEffectType.Count > 0) { buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.Dot); buffAuraDotArgs.BuffAuraDotID.Add(eff.DotEffectType[i]); } else if (eff.RemoveEffectTypeID != null && eff.RemoveEffectTypeID.Count > 0) { buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.RemoveEffect); buffAuraDotArgs.BuffAuraDotID.Add(eff.RemoveEffectTypeID[i]); } else if (eff.TypeName.Equals("ExitEffectType")) { buffAuraDotArgs.eventType.Add(BuffAuraDot_TYPE.RemoveEffect); buffAuraDotArgs.BuffAuraDotID.Add(eff.EffectTypeID); } //aura/dot/buff has no value } else if (eventInteralType == EVENT_Effect_BuffAuraDotValue) { Effect_BuffAuraDotValueEventArgs buffAuraDotArgs = args as Effect_BuffAuraDotValueEventArgs; if (eff.Value != null) { buffAuraDotArgs.ValueChange.Add(eff.Value[i]); } if (eff.ResultValue != null) { buffAuraDotArgs.ResultValue.Add(eff.ResultValue[i]); } if (eff.Result != null && eff.Result.Count > 0) { buffAuraDotArgs.bUsePercent = (eff.Result[0] == 0); } } args.TargetPlayerIDs.Add(int.Parse(BattleReport.UnPackPlayerID(eff.Targets[i]))); args.Targets.Add(int.Parse(BattleReport.UnPackID(eff.Targets[i]))); } } m_eventQueue.Enqueue(new EventItem(m_timer.NextTimeStampEffect(), eventInteralType, args)); //UtilLog.Log(m_eventQueue.Last().ToString()); } }