public void Unload() { foreach (var m in CommonDrawables) { m.Dispose(); } CommonDrawables.Clear(); foreach (var t in m_Textures) { t.Value.Dispose(); } m_Textures.Clear(); Effect.Dispose(); BlendStateManager.Dispose(); }
private void initBlenderState(Device device) { BlendStateManager = new BlendStateManager(device); device.ImmediateContext.OutputMerger.BlendState = BlendStateManager.BlendState; }