public MainWindow() { frqLog = Math.Log10(fMax / fMin); // Init Audio driverOut = new WaveOut(); driverOut.DesiredLatency = 100; wave = new ADSRSignalGenerator(); osc1 = new SignalGenerator(); osc2 = new SignalGenerator(); osc3 = new SignalGenerator(); driverOut.Init(wave); envEnabled = false; // Init UI InitializeComponent(); }