/// <summary> /// 用于向 BIN_ZMKj1PapRjKXYzT0goxciQ___0 EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToBIN_ZMKj1PapRjKXYzT0goxciQ___0(BIN_ZMKj1PapRjKXYzT0goxciQ___0 bIN_ZMKj1PapRjKXYzT0goxciQ___0) { base.AddObject("BIN_ZMKj1PapRjKXYzT0goxciQ___0", bIN_ZMKj1PapRjKXYzT0goxciQ___0); }
/// <summary> /// 创建新的 BIN_ZMKj1PapRjKXYzT0goxciQ___0 对象。 /// </summary> /// <param name="rOLE_CODE">ROLE_CODE 属性的初始值。</param> /// <param name="rOLE_NAME">ROLE_NAME 属性的初始值。</param> /// <param name="sTATUS">STATUS 属性的初始值。</param> public static BIN_ZMKj1PapRjKXYzT0goxciQ___0 CreateBIN_ZMKj1PapRjKXYzT0goxciQ___0(global::System.String rOLE_CODE, global::System.String rOLE_NAME, global::System.Decimal sTATUS) { BIN_ZMKj1PapRjKXYzT0goxciQ___0 bIN_ZMKj1PapRjKXYzT0goxciQ___0 = new BIN_ZMKj1PapRjKXYzT0goxciQ___0(); bIN_ZMKj1PapRjKXYzT0goxciQ___0.ROLE_CODE = rOLE_CODE; bIN_ZMKj1PapRjKXYzT0goxciQ___0.ROLE_NAME = rOLE_NAME; bIN_ZMKj1PapRjKXYzT0goxciQ___0.STATUS = sTATUS; return bIN_ZMKj1PapRjKXYzT0goxciQ___0; }