/// <summary>
 /// 用于向 BIN_ZMKj1PapRjKXYzT0goxciQ___0 EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet&lt;T&gt; 属性的 .Add 方法。
 /// </summary>
 public void AddToBIN_ZMKj1PapRjKXYzT0goxciQ___0(BIN_ZMKj1PapRjKXYzT0goxciQ___0 bIN_ZMKj1PapRjKXYzT0goxciQ___0)
 {
     base.AddObject("BIN_ZMKj1PapRjKXYzT0goxciQ___0", bIN_ZMKj1PapRjKXYzT0goxciQ___0);
 }
 /// <summary>
 /// 创建新的 BIN_ZMKj1PapRjKXYzT0goxciQ___0 对象。
 /// </summary>
 /// <param name="rOLE_CODE">ROLE_CODE 属性的初始值。</param>
 /// <param name="rOLE_NAME">ROLE_NAME 属性的初始值。</param>
 /// <param name="sTATUS">STATUS 属性的初始值。</param>
 public static BIN_ZMKj1PapRjKXYzT0goxciQ___0 CreateBIN_ZMKj1PapRjKXYzT0goxciQ___0(global::System.String rOLE_CODE, global::System.String rOLE_NAME, global::System.Decimal sTATUS)
 {
     BIN_ZMKj1PapRjKXYzT0goxciQ___0 bIN_ZMKj1PapRjKXYzT0goxciQ___0 = new BIN_ZMKj1PapRjKXYzT0goxciQ___0();
     bIN_ZMKj1PapRjKXYzT0goxciQ___0.ROLE_CODE = rOLE_CODE;
     bIN_ZMKj1PapRjKXYzT0goxciQ___0.ROLE_NAME = rOLE_NAME;
     bIN_ZMKj1PapRjKXYzT0goxciQ___0.STATUS = sTATUS;
     return bIN_ZMKj1PapRjKXYzT0goxciQ___0;
 }