/// <summary> /// 创建新的 BIN_BuwYlxusSSaOICpwVVx_VQ___0 对象。 /// </summary> /// <param name="aCTION_CODE">ACTION_CODE 属性的初始值。</param> /// <param name="mODULE_CODE">MODULE_CODE 属性的初始值。</param> /// <param name="aCTION_NAME">ACTION_NAME 属性的初始值。</param> /// <param name="dEFAULT_RULE">DEFAULT_RULE 属性的初始值。</param> /// <param name="sTATUS">STATUS 属性的初始值。</param> public static BIN_BuwYlxusSSaOICpwVVx_VQ___0 CreateBIN_BuwYlxusSSaOICpwVVx_VQ___0(global::System.String aCTION_CODE, global::System.String mODULE_CODE, global::System.String aCTION_NAME, global::System.Decimal dEFAULT_RULE, global::System.Decimal sTATUS) { BIN_BuwYlxusSSaOICpwVVx_VQ___0 bIN_BuwYlxusSSaOICpwVVx_VQ___0 = new BIN_BuwYlxusSSaOICpwVVx_VQ___0(); bIN_BuwYlxusSSaOICpwVVx_VQ___0.ACTION_CODE = aCTION_CODE; bIN_BuwYlxusSSaOICpwVVx_VQ___0.MODULE_CODE = mODULE_CODE; bIN_BuwYlxusSSaOICpwVVx_VQ___0.ACTION_NAME = aCTION_NAME; bIN_BuwYlxusSSaOICpwVVx_VQ___0.DEFAULT_RULE = dEFAULT_RULE; bIN_BuwYlxusSSaOICpwVVx_VQ___0.STATUS = sTATUS; return bIN_BuwYlxusSSaOICpwVVx_VQ___0; }
/// <summary> /// 用于向 BIN_BuwYlxusSSaOICpwVVx_VQ___0 EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToBIN_BuwYlxusSSaOICpwVVx_VQ___0(BIN_BuwYlxusSSaOICpwVVx_VQ___0 bIN_BuwYlxusSSaOICpwVVx_VQ___0) { base.AddObject("BIN_BuwYlxusSSaOICpwVVx_VQ___0", bIN_BuwYlxusSSaOICpwVVx_VQ___0); }