示例#1
0
文件: Enemy.cs 项目: sgdc/sgdc-old
        public Enemy(Vector2 position)
            : base(position)
        {
            IsAlive = true;
            followBear = null;
            Scale = 1;
            mScale = new Vector2(Scale, Scale);
            CurrentState = State.Aimless;

            mFollowPlayerAI = new FollowPlayerAI(this, followBear);
            mAfraidAI = new AfraidAI(this);
            mPlantingAI = new PlantingAI(this);
            mEvilAI = new EvilAI(this);

            SeedPouch pouch = new SeedPouch(1);
            mGetSeedAI = new GetSeedAI(this, pouch);
            mPlantSeedAI = new PlantSeedAI(this, pouch);
            bCurrGetSeed = true;

            mCommands = new List<AIComponent>();
            mNumCommands = 0;
            mNextCommandIndex = 0;
            mCurrCommand = null;

            AddCommand(mGetSeedAI);
            AddCommand(mPlantSeedAI);

            Pouch = new SeedPouch(2);
            bListening = false;
        }
示例#2
0
        public PlantSeedAI(Entity planter, SeedPouch pouch)
            : base()
        {
            mPlanter = planter;
            mSeedPouch = pouch;

            path = null;
            bHasPath = false;
            pathPos = 0;
        }
示例#3
0
        //private Texture2D mTexture;
        public GetSeedAI(Entity planter, SeedPouch pouch)
            : base()
        {
            mPlanter = planter;
            mSeedPouch = pouch;
            bHasSeed = false;
            bHasPath = false;
            pathPos = 0;

            //LoadContent();
        }