internal bool FriendActionsMenu(string LogedUser) { Console.Clear(); Design.FriendDesign(); Console.WriteLine("1. View --> A User's Messages"); Console.WriteLine("2. Return "); while (true) { switch (Console.ReadLine()) { case "1": MessagesActions.ViewMessage(); Console.Clear(); return(true); case "2": return(false); default: Console.WriteLine("Your Input dont match , Choose Again..."); break; } } }
internal bool GeneralMenu(string LogedUser) { Design.MiniWelc(LogedUser); Console.WriteLine("1. Send Message"); Console.WriteLine("2. Inbox"); Console.WriteLine("3. Edit Your Message"); Console.WriteLine("4. Delete Your Message"); Console.WriteLine("5. Actions"); Console.WriteLine("6. Log-Off"); while (true) { switch (Console.ReadLine()) { case "1": MessagesActions.SendMessage(LogedUser); Console.Clear(); return(true); case "2": MessagesActions.ViewMessage(LogedUser); Console.Clear(); return(true); case "3": MessagesActions.EditMessage(LogedUser); Console.Clear(); return(true); case "4": MessagesActions.DeleteMessage(LogedUser); Console.Clear(); return(true); case "5": Console.Clear(); LoginSignUP.RoleMenu(LogedUser); return(true); case "6": return(false); default: Console.WriteLine("Your Input dont match , Choose Again..."); break; } } }