public override void LoadContent() { playIcon = Content.Load<Texture2D>("Pictures/play"); exitIcon = Content.Load<Texture2D>("Pictures/exit"); MenuEntry playGameMenuEntry = new MenuEntry("", playIcon); MenuEntry optionsMenuEntry = new MenuEntry("", exitIcon); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(optionsMenuEntry); base.LoadContent(); }
/// <summary> /// Allows the screen to create the hit bounds for a particular menu entry. /// </summary> protected virtual Rectangle GetMenuEntryHitBounds(MenuEntry entry) { // the hit bounds are the entire width of the screen, and the height of the entry // with some additional padding above and below. return new Rectangle((int)entry.Position.X, (int)entry.Position.Y, (int)entry.GetWidth(this), (int)entry.GetHeight(this)); }