IEnumerator InitGameData() { GameInterface_Backpack.ClearDrug(); yield return(StartCoroutine(NetworkUtil.WaitForPlayer())); var me = ObjectManager.objectManager.GetMyPlayer(); GameInterface_Skill.AddSkillBuff(ObjectManager.objectManager.GetMyPlayer(), (int)SkillData.SkillConstId.AddMP, Vector3.zero); var attr = me.GetComponent <NpcAttribute>(); var sync = CGSetProp.CreateBuilder(); sync.Key = (int)CharAttribute.CharAttributeEnum.LEVEL; sync.Value = 1; KBEngine.Bundle.sendImmediate(sync); PlayerData.ResetSkillLevel(); }