示例#1
0
        /// <summary>
        /// 2D画像描画(よく使う全設定あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>   //画像の中心標準に描画
        /// <param name="alpha">透明度</param>
        /// <param name="rect">描画範囲</param>
        /// <param name="scale">大きさ</param>
        /// <param name="rocate">回転孤度</param>
        /// <param name="origin">回転中心</param>
        /// <param name="isRight">横フリップするか</param>
        public static void DrawTexture(string name, Vector2 position, float alpha, Rectangle rect, Vector2 scale, float rocate, Vector2 origin, bool isRight, float depth = 1.0f)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            if (isRight)
            {
                spriteBatch.Draw(texture, position, rect, Color.White * alpha, rocate, origin, scale, SpriteEffects.None, depth);
            }
            else
            {
                spriteBatch.Draw(texture, position, rect, Color.White * alpha, rocate, origin, scale, SpriteEffects.FlipVertically, depth);
            }
        }
示例#2
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文件: Sound.cs 项目: Shien007/Season
        /// <summary>
        /// BGM再生
        /// </summary>
        /// <param name="name"></param>
        public static void PlayBGM(string name)
        {
            if (currentBGM == name)
            {
                return;
            }
            if (IsPlayingBGM())
            {
                StopBGM();
            }
            currentBGM = name;
            Song bgm = ResouceManager.GetBGM(currentBGM);

            MediaPlayer.Play(bgm);
        }
示例#3
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        /// <summary>
        /// 2D画像描画(線を描く)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>
        /// <param name="color">色</param>
        public static void DrawLine(Vector2 startP, Vector2 endP, Color color, bool pointIsVisible = true)
        {
            string  name     = "UnitLine";
            Vector2 size     = ResouceManager.GetTextureSize(name);
            float   distance = Vector2.Distance(startP, endP);
            float   radian   = (float)Math.Atan2((endP - startP).Y, (endP - startP).X);

            Vector2 scale = new Vector2(distance / size.X, 1);

            DrawTexture(name, (startP + endP) / 2, color, 1, new Rectangle(0, 0, (int)size.X, (int)size.Y), scale, radian, size / 2);

            if (pointIsVisible)
            {
                DrawTexture(name, startP, Color.Red, 1, new Rectangle(0, 0, (int)size.X, (int)size.Y), Vector2.One * 2, 0, size / 2);
                DrawTexture(name, endP, Color.Red, 1, new Rectangle(0, 0, (int)size.X, (int)size.Y), Vector2.One * 2, 0, size / 2);
            }
        }
示例#4
0
        /// <summary>
        /// 2D画像描画(透明度あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>
        /// <param name="alpha">透明度</param>
        public static void DrawTexture(string name, Vector2 position, float alpha = 1.0f)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            spriteBatch.Draw(texture, position, Color.White * alpha);
        }
示例#5
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        /// <summary>
        /// 文字表示用 by柏 2017.02.08
        /// </summary>
        /// <param name="fontName">フォント</param>
        /// <param name="data">表示したい文字</param>
        /// <param name="position">表示位置</param>
        /// <param name="color">色</param>
        /// <param name="scale">大きさ</param>
        public static void DrawString(string data, Vector2 position, Color color, float scale = 1.0f, string fontName = "HGPop", float depth = 1.0f)
        {
            SpriteFont font = ResouceManager.GetFont(fontName);

            spriteBatch.DrawString(font, data, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, depth);
        }
示例#6
0
        /// <summary>
        /// 2D画像描画(よく使う全設定あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>   //画像の中心標準に描画
        /// <param name="color">色</param>
        /// <param name="alpha">透明度</param>
        /// <param name="rect">描画範囲</param>
        /// <param name="scale">大きさ</param>
        /// <param name="rocate">回転孤度</param>
        /// <param name="origin">回転中心</param>
        public static void DrawTexture(string name, Vector2 position, Color color, float alpha, Rectangle rect, Vector2 scale, float rocate, Vector2 origin, float depth = 1.0f)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            spriteBatch.Draw(texture, position, rect, color * alpha, rocate, origin, scale, SpriteEffects.None, depth);
        }
示例#7
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        /// <summary>
        /// 2D画像描画(リソースの描画範囲設定あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>
        /// <param name="rect">描画範囲</param>
        public static void DrawTexture(string name, Vector2 position, Rectangle rect)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            spriteBatch.Draw(texture, position, rect, Color.White);
        }
示例#8
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        /// <summary>
        /// 2D画像描画(色と大きさの設定あり)
        /// </summary>
        /// <param name="name">アセット名</param>
        /// <param name="position">位置</param>
        /// <param name="color">色</param>
        /// <param name="scale">大きさ</param>
        public static void DrawTexture(string name, Vector2 position, Color color, Vector2 scale)
        {
            Texture2D texture = ResouceManager.GetTexture(name);

            spriteBatch.Draw(texture, position, new Rectangle(0, 0, ResouceManager.GetTextureWidth(name), ResouceManager.GetTextureHeight(name)), color, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
        }
示例#9
0
文件: Sound.cs 项目: Shien007/Season
        /// <summary>
        /// SE再生
        /// </summary>
        /// <param name="name">SEアセット名</param>
        public static void PlaySE(string name)
        {
            SoundEffect se = ResouceManager.GetSE(name);

            se.Play();
        }