/// <summary> /// Defines all unit cells. /// </summary> private void InitialiseCells() { townCell = new UnitCell(Position.TOWN_CELL_X, Position.TOWN_LABEL_X, UnitType.Town); mageCell = new UnitCell(Position.MAGE_CELL_X, Position.MAGE_LABEL_X, UnitType.Mage); rangerCell = new UnitCell(Position.RANGER_CELL_X, Position.RANGER_LABEL_X, UnitType.Ranger); ninjaCell = new UnitCell(Position.NINJA_CELL_X, Position.NINJA_LABEL_X, UnitType.Ninja); healerCell = new UnitCell(Position.HEALER_CELL_X, Position.HEALER_LABEL_X, UnitType.Healer); warriorCell = new UnitCell(Position.WARRIOR_CELL_X, Position.WARRIOR_LABEL_X, UnitType.Warrior); manager.AddUnitCell(townCell); manager.AddUnitCell(mageCell); manager.AddUnitCell(rangerCell); manager.AddUnitCell(ninjaCell); manager.AddUnitCell(healerCell); manager.AddUnitCell(warriorCell); }
/// <summary> /// Adds a unit cell to a list /// </summary> /// <param name="cell">A unit cell</param> public void AddUnitCell(UnitCell cell) { unitcells.Add(cell); }