private SkyCube intitializeSky() { Model skymodel = Content.Load <Model>("skysphere_mesh"); SkyCubeUnit skyCubeUnit = new SkyCubeUnit(this, Vector3.Zero, Vector3.Zero, new Vector3(10000)); SkyCube sky = new SkyCube(this, skymodel, skyCubeUnit, Content.Load <TextureCube>("clouds")); //Model skyDome = Content.Load<Model>("dome"); //Texture2D cloudMap = Content.Load<Texture2D>("cloudMap"); //SkyUnit skyUnit = new SkyUnit(this, Vector3.Zero, Vector3.Zero, new Vector3(10000)); //Sky sky = new Sky(this, skyDome, skyUnit, cloudMap); return(sky); }
private SkyCube intitializeSky() { Model skymodel = Content.Load<Model>("skysphere_mesh"); SkyCubeUnit skyCubeUnit = new SkyCubeUnit(this,Vector3.Zero, Vector3.Zero, new Vector3(10000)); SkyCube sky = new SkyCube(this,skymodel,skyCubeUnit,Content.Load<TextureCube>("clouds")); //Model skyDome = Content.Load<Model>("dome"); //Texture2D cloudMap = Content.Load<Texture2D>("cloudMap"); //SkyUnit skyUnit = new SkyUnit(this, Vector3.Zero, Vector3.Zero, new Vector3(10000)); //Sky sky = new Sky(this, skyDome, skyUnit, cloudMap); return sky; }