public Boss() { _boss = new ProjectileObjectMovement(); _boss.GetX = 325 + 100; _boss.GetY = -100; _bosshp = 20; Isfire = false; }
public Meteor() { _objectmove1 = new ProjectileObjectMovement(); _objectmove2 = new ProjectileObjectMovement(); }
public Bullet() { _bullet = new ProjectileObjectMovement(); _facedirection = Movement.Top; }