public static void buySkillAddLife(string skillName, MenuElement menuElement, Player player) { PlayerSkill ps = GamerManager.getSessionOwner().data.skills[skillName]; int XP = GamerManager.getSessionOwner().data.XP; if (!ps.obtained && ps.cost <= XP) { ps.obtained = true; GamerManager.getSessionOwner().data.XP -= ps.cost; menuElement.drawLinkedElement = true; player.addLifePortionsToMax(); // playsound } else { // playsound } }