public static Offset <MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder, float testf_nan = Single.NaN, float testf_pinf = Single.PositiveInfinity, float testf_ninf = Single.NegativeInfinity, double testd_nan = Double.NaN, double testd_pinf = Double.PositiveInfinity, double testd_ninf = Double.NegativeInfinity, VectorOffset testf_vecOffset = default(VectorOffset), VectorOffset testd_vecOffset = default(VectorOffset)) { builder.StartTable(8); MonsterExtra.AddTestdNinf(builder, testd_ninf); MonsterExtra.AddTestdPinf(builder, testd_pinf); MonsterExtra.AddTestdNan(builder, testd_nan); MonsterExtra.AddTestdVec(builder, testd_vecOffset); MonsterExtra.AddTestfVec(builder, testf_vecOffset); MonsterExtra.AddTestfNinf(builder, testf_ninf); MonsterExtra.AddTestfPinf(builder, testf_pinf); MonsterExtra.AddTestfNan(builder, testf_nan); return(MonsterExtra.EndMonsterExtra(builder)); }