void initializeMenu()
        {
            menu = new Menu(250.0f);
            Vector2 scale = new Vector2(0.8f, 0.8f);
            MenuElement mbHeader = new MenuElement("smallHeader", new Vector2(0, 200), scale);
            MenuElement mb1 = new MenuElement("option1", new Vector2(0, 50), scale);
            mb1.setFunction("unpause", MenuElement.tInputType.A);
            MenuElement mb2 = new MenuElement("option2", new Vector2(0, -50), scale);
            mb2.setFunction("goToSkillsMenu", MenuElement.tInputType.A);
            MenuElement mb3 = new MenuElement("option3", new Vector2(0, -150), scale);
            mb3.setFunction("exitGame", MenuElement.tInputType.A);
            mb3.scale = new Vector2(mb3.scale.X, mb3.scale.Y*0.8f);

            //menu.menuTexts.Add(new MenuText("Paused game", new Vector2(0, 230), 1.2f));
            //menu.menuTexts.Add(new MenuText("Continue game", new Vector2(20, 70), 1.0f));
            //menu.menuTexts.Add(new MenuText("Skills", new Vector2(15, -25), 1.0f));
            //menu.menuTexts.Add(new MenuText("Exit game", new Vector2(5, -130), 1.0f));
            //menu.menuTexts.Add(new MenuText("Press ::B to go back", new Vector2(250, -230), 1.0f));

            mb1.upNode = mb3;
            mb1.downNode = mb2;
            mb2.upNode = mb1;
            mb2.downNode = mb3;
            mb3.upNode = mb2;
            mb3.downNode = mb1;
            menu.menuElements.Add(mbHeader);
            menu.menuElements.Add(mb1);
            menu.menuElements.Add(mb2);
            menu.menuElements.Add(mb3);
            menu.setCurrentNode(mb1);

            bg = TextureManager.Instance.getTexture("GUI/menu", "pausescreen-35");
        }
        MenuElement getBuySkillOption(string buttonTexture, string skill, string skillDescription, Vector2 position, Vector2 scale)
        {
            MenuElement me = new MenuElement(buttonTexture, position, scale);
            me.setFunction("buySkill", MenuElement.tInputType.X, new object[2] { skill, me});
            MenuElement meLinked = new MenuElement("botoncito", position + new Vector2(120, 0), scale);
            me.linkedElement = meLinked;
            me.drawLinkedElement = GamerManager.getSessionOwner().data.skills[skill].obtained;

            me.description = skillDescription;
            me.DescriptionPosition = new Vector2(-35, 140);

            return me;
        }
        void initializeMenu()
        {
            menu = new Menu(300.0f);
            Vector2 scale = new Vector2(1.5f, 0.9f);

            MenuElement mb1 = new MenuElement("", new Vector2(-20.0f, -120), scale);
            mb1.setFunction("startGame", MenuElement.tInputType.A);
            MenuElement mb2 = new MenuElement("", new Vector2(-20.0f, -185), scale);
            mb2.setFunction("goToCredits", MenuElement.tInputType.A);
            MenuElement mb3 = new MenuElement("", new Vector2(-20.0f, -260), scale);
            mb3.setFunction("exitToArcade", MenuElement.tInputType.A);

            //menu.menuTexts.Add(new MenuText("start game", new Vector2(-20, -100), 1.0f));
            //menu.menuTexts.Add(new MenuText("credits", new Vector2(-20, -170), 1.0f));
            //menu.menuTexts.Add(new MenuText("exit to arcade", new Vector2(-20, - 240), 1.0f));

            mb1.upNode = mb3;
            mb1.downNode = mb2;
            mb2.upNode = mb1;
            mb2.downNode = mb3;
            mb3.upNode = mb2;
            mb3.downNode = mb1;

            menu.menuElements.Add(mb1);
            menu.menuElements.Add(mb2);
            menu.menuElements.Add(mb3);
            menu.setCurrentNode(mb1);

            TransitionManager.Instance.addTransition(TransitionManager.tTransition.FadeOut, 1.0f, Color.Black);
        }