private void Target(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(typeof(ImageOfBall)) && ((ImageOfBall)sender).Opacity == 0) { flagEvent = true; ImageOfBall f = e.Data.GetData(typeof(ImageOfBall)) as ImageOfBall; ((ImageOfBall)sender).number = f.number; ((ImageOfBall)sender).Source = f.Source; ((ImageOfBall)sender).Opacity = 1; } }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 9 "..\..\BullsAndCows.xaml" ((MyGame.BullsAndCows)(target)).Closing += new System.ComponentModel.CancelEventHandler(this.FirstGame_Closing); #line default #line hidden return; case 2: this.GameGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.Cow2 = ((System.Windows.Controls.Image)(target)); return; case 4: this.OpacityBtn = ((System.Windows.Controls.Button)(target)); #line 15 "..\..\BullsAndCows.xaml" this.OpacityBtn.Click += new System.Windows.RoutedEventHandler(this.OpacityBtn_Click); #line default #line hidden return; case 5: #line 23 "..\..\BullsAndCows.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.NewGame_Click); #line default #line hidden return; case 6: #line 24 "..\..\BullsAndCows.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Progress_Click); #line default #line hidden return; case 7: #line 25 "..\..\BullsAndCows.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.Reference_Click); #line default #line hidden return; case 8: this.B3 = ((MyGame.ImageOfBall)(target)); return; case 9: this.B4 = ((MyGame.ImageOfBall)(target)); return; case 10: this.B2 = ((MyGame.ImageOfBall)(target)); return; case 11: this.B1 = ((MyGame.ImageOfBall)(target)); return; case 12: this.Ball2 = ((MyGame.ImageOfBall)(target)); return; case 13: this.Ball4 = ((MyGame.ImageOfBall)(target)); return; case 14: this.Ball0 = ((MyGame.ImageOfBall)(target)); return; case 15: this.Ball6 = ((MyGame.ImageOfBall)(target)); return; case 16: this.Ball8 = ((MyGame.ImageOfBall)(target)); return; case 17: this.Ball1 = ((MyGame.ImageOfBall)(target)); return; case 18: this.Ball3 = ((MyGame.ImageOfBall)(target)); return; case 19: this.Ball5 = ((MyGame.ImageOfBall)(target)); return; case 20: this.Ball7 = ((MyGame.ImageOfBall)(target)); return; case 21: this.Ball9 = ((MyGame.ImageOfBall)(target)); return; case 22: this.TableOfResults = ((System.Windows.Controls.TextBox)(target)); return; } this._contentLoaded = true; }