示例#1
0
        public static void Talk(Entity obj)
        {
            tempData.Add("UpArrow", "true");
            GameMethods.ShowMessages(new List <MessageBox>()
            {
                new MessageBox("Ziggy", "I can't believe you figured it out!", obj.Position + new Vector2(0, -84)),
                new MessageBox("Ziggy", ".|.|. Well done!", obj.Position + new Vector2(0, -84))
            }, true, () =>
            {
                GameGlobal.PlayerController.MovementEnabled = false;
                Entity temp = Entity.Find("EarthRock");

                CameraController.Instance.Shake(3);
                Global.AudioController.Play("SFX/EarthRockRumble");

                StaticCoroutines.CoroutineHelper.RunOverX(3, 64, t => {
                    temp.Position += new Vector2(0, 1f);
                }, () => {
                    obj.Destroy();
                    GameData.Set("EarthRock/First", "2");
                    temp.Destroy();
                    GameGlobal.PlayerController.MovementEnabled = true;
                });
            }
                                     );
        }
示例#2
0
        public static void First(Entity obj)
        {
            if (GameData.Get("EarthRock/First") != null)
            {
                obj.Destroy();
                return;
            }

            GameData.Set("EarthRock/First", "1");
            GameMethods.ShowMessages(new List <MessageBox>()
            {
                new MessageBox("", "!", obj.Position + new Vector2(0, -64)),
                new MessageBox("Ziggy", "Hi.|.|.", obj.Position + new Vector2(0, -64)),
                new MessageBox("Ziggy", "I didn't think you'd survived.|.|.\nYou fell into that tree almost 3 days ago...", obj.Position + new Vector2(0, -64)),
                new MessageBox("Ziggy", "I'm not sure what this means but I feel implelled\nto tell you that if you want to interact with\nsomething you can press UP!", obj.Position + new Vector2(0, -64)),
                new MessageBox("Ziggy", "Why don't you try it on me!", obj.Position + new Vector2(16, -32))
            }, true, () =>
            {
                // Input icons
                if (GameData.Get("Tips/UpToInteract") == null)
                {
                    GameData.Set("Tips/UpToInteract", "1");
                    Texture2D texture2D = GameMethods.GetInputIcon(InputManager.Input.Up, Global.InputManager.CurrentInputType);
                    GameMethods.DisplayInputIcon(texture2D, new Vector2(119 * 16 + 8, 57 * 16 + 2), () => { return(false); });
                    GameMethods.DisplayInputIcon(texture2D, Entity.Find("EarthRock").Position + new Vector2(-8, 32 + 2), () => { return(tempData.ContainsKey("UpArrow")); });
                }
            }
                                     );
        }
示例#3
0
        public static void ID_first(Entity obj)
        {
            if (GameData.Get("NPCChest/" + obj.Data["id"] + "/" + "script") == null)
            {
                Global.AudioController.Play("SFX/OpenChest");
                obj.GetComponent <Sprite>().RunAnimation("Opening", false);
                GameData.Set("NPCChest/" + obj.Data["id"] + "/" + "open", "true");

                GameGlobal.PlayerController.MovementMode = PlayerController.MovementModes.None;

                StaticCoroutines.CoroutineHelper.WaitRun(1, () => {
                    GameMethods.ShowMessages(new List <MessageBox>()
                    {
                        new MessageBox(null, "There's nothing inside.|.|.", new Vector2(obj.Position.X, obj.Position.Y - 30))
                    }, null, () => {
                        StaticCoroutines.CoroutineHelper.WaitRun(2, () => {
                            GameMethods.ShowMessages(new List <MessageBox>()
                            {
                                new MessageBox("Majestic Chest", "Hi!|| Did you want something?", new Vector2(obj.Position.X, obj.Position.Y - 30)),
                                new MessageBox("Pause", "|.|.|.| I wasn't expecting that.", new Vector2(GameGlobal.Player.Position.X, GameGlobal.Player.Position.Y - 20))
                            }, null, () => {
                                StaticCoroutines.CoroutineHelper.WaitRun(1, () => {
                                    GameGlobal.PlayerController.MovementMode = PlayerController.MovementModes.Normal;
                                    GameData.Set("NPCChest/" + obj.Data["id"] + "/" + "open", "false");
                                    GameData.Set("NPCChest/" + obj.Data["id"] + "/" + "script", "2");
                                    obj.GetComponent <Sprite>().RunAnimation("Closing", false);
                                    Global.AudioController.Play("SFX/OpenChest");
                                });
                            });
                        });
                    });
                });
            }
            else if (GameData.Get("NPCChest/" + obj.Data["id"] + "/" + "script") == "2")
            {
                GameMethods.ShowMessages(new List <MessageBox>()
                {
                    new MessageBox(null, ".|.|. nothing.", new Vector2(obj.Position.X, obj.Position.Y - 30))
                }, true, () =>
                {
                });
            }
        }
示例#4
0
 public static void End(Entity obj)
 {
     GameMethods.ShowMessages(new List <MessageBox>()
     {
         new MessageBox("", "Oh, this is as far as you go...|", obj.Position + new Vector2(0, -32)),
         new MessageBox("", "An adventure awaits you on the\nother side of this cave!|", obj.Position + new Vector2(0, -32))
     }, true, () =>
     {
         GameGlobal.Player.GetComponent <PlayerController>().MovementEnabled = false;
         StaticCoroutines.CoroutineHelper.RunUntil(() => { return(Global.AudioController.MasterVolume <= 0); }, () => {
             Global.AudioController.MasterVolume -= 0.15f * Global.DeltaTime;
         }, () => {
             MonoXEngineGame.Instance.Exit();
         });
         GameGlobal.Fader.Data["Time"] = "4";
         GameGlobal.Fader.RunFunction("FadeOut", entity => {
             entity.RunFunction("SetDefault");
         });
     }
                              );
 }
示例#5
0
        public void Save(Vector2 pos)
        {
            Saving = true;
            GameGlobal.PlayerController.MovementEnabled = false;

            if (GameData.Get("SavePoint/First") == null)
            {
                GameData.Set("SavePoint/First", "1");

                GameMethods.ShowMessages(new List <MessageBox> {
                    new MessageBox("", "Something is written here.|.|.", pos),
                    new MessageBox("It say's", "'If you touch this grave stone your entire life up to\nthis point will be recorded.\n\nThe Holy Gravestone'|", pos),
                    new MessageBox("Holy Gravestone", "Why don't they just call it a save point?", pos)
                }, null, () => {
                    Save(pos);
                });
            }
            else
            {
                MessageBox messageBox = new MessageBox(null, "Would you like to save?", pos);
                messageBox.Build(null, () => {
                    GameMethods.ShowOptionSelector(pos + new Vector2(-16, 16), new List <Option>()
                    {
                        new Option("yes", "Yes", new Vector2(0, 0)),
                        new Option("no", "No", new Vector2(0, 16))
                    }, option => {
                        if (option == "yes")
                        {
                            Global.AudioController.Play("SFX/Save");
                            GameData.Save();
                        }

                        messageBox.Destroy();
                        GameGlobal.PlayerController.MovementEnabled = true;
                        Saving = false;
                    });
                });
            }
        }
示例#6
0
        public void TheTree()
        {
            SoundEffectInstance forestAmbienceSFX = Global.AudioController.Play("SFX/Forest_Ambience");

            forestAmbienceSFX.Volume = 0.3f;
            CoroutineHelper.Always(() => {
                if (forestAmbienceSFX.State == SoundState.Stopped)
                {
                    forestAmbienceSFX        = Global.AudioController.Play("SFX/Forest_Ambience");
                    forestAmbienceSFX.Volume = 0.3f;
                }
            });

            Global.SceneManager.CurrentScene.OnExit += () => {
                Global.AudioController.Stop("SFX/Forest_Ambience");
            };


            if (GameData.Get("Levels/TheTree/Intro") == "True")
            {
                // Music
                Global.AudioController.PlayMusic("Overworld Happy");
                return;
            }

            MyGame.Scenes.Level.CameraController.Offset = new Vector2(16, 0);

            // Initial fade
            GameGlobal.Fader.RunFunction("BlackOut");
            GameGlobal.Fader.RunFunction("Cancel");
            GameGlobal.Fader.Data["Time"] = "5";
            CoroutineHelper.WaitRun(2, () => {
                GameGlobal.Fader.RunFunction("Resume");
                GameGlobal.Fader.RunFunction("FadeIn");
            });

            GameGlobal.PlayerController.MovementEnabled = false;
            GameGlobal.PlayerController.Kinetic         = true;
            GameGlobal.PlayerGraphic.Visible            = false;
            GameGlobal.PlayerController.MovementMode    = PlayerController.MovementModes.None;

            // Camera pan down
            Entity camePos = new Entity(e => { e.Position = GameGlobal.Player.Position + new Vector2(0, -800); });

            CameraController.Instance.Easing  = 0.03f;
            CameraController.Instance.MaxStep = 1f;
            CameraController.Instance.Target  = camePos;
            CameraController.Instance.SnapOnce();

            // Seagulls
            CoroutineHelper.WaitRun(11, () => {
                CoroutineHelper.WaitRun(1, () => {
                    Global.AudioController.Play("SFX/BushRustle");
                });
                new Entity(entity => {
                    entity.LayerName    = "Main";
                    entity.SortingLayer = 8;
                    entity.AddComponent(new Sprite()
                    {
                        Texture2D = Global.Content.Load <Texture2D>("Entities/Seagull")
                    }).Run <Sprite>(s => {
                        s.AddAnimation(new Animation("Default", 0.1f, new Point(16, 16), new Point(0, 0), new Point(1, 0), new Point(2, 0), new Point(3, 0), new Point(3, 0), new Point(3, 0)));
                        s.RunAnimation("Default");
                    });

                    entity.Position = GameGlobal.Player.Position + new Vector2(0, -100);
                    entity.Scale    = new Vector2(2.1f, 2.1f);

                    CoroutineHelper.RunUntil(() => { return(entity.Position.Y < -500); }, () => {
                        entity.Position += new Vector2(0.3f, -0.2f * entity.Scale.Y);
                        entity.Scale    += new Vector2(-0.003f, -0.003f);
                        if (entity.Scale.X < 0.5f)
                        {
                            entity.Scale = new Vector2(0.5f, 0.5f);
                        }
                    });
                });
                new Entity(entity => {
                    entity.LayerName    = "Main";
                    entity.SortingLayer = 8;
                    entity.AddComponent(new Sprite()
                    {
                        Texture2D = Global.Content.Load <Texture2D>("Entities/Seagull")
                    }).Run <Sprite>(s => {
                        s.AddAnimation(new Animation("Default", 0.1f, new Point(16, 16), new Point(0, 0), new Point(1, 0), new Point(2, 0), new Point(3, 0), new Point(3, 0), new Point(3, 0)));
                        s.RunAnimation("Default");
                    });

                    entity.Position = GameGlobal.Player.Position + new Vector2(-40, -100);
                    entity.Scale    = new Vector2(2, 2);

                    CoroutineHelper.RunUntil(() => { return(entity.Position.Y < -500); }, () => {
                        entity.Position += new Vector2(0.3f, -0.2f * entity.Scale.Y);
                        entity.Scale    += new Vector2(-0.003f, -0.003f);
                        if (entity.Scale.X < 0.5f)
                        {
                            entity.Scale = new Vector2(0.5f, 0.5f);
                        }
                    });
                });
            });

            CoroutineHelper.WaitRun(7, () => {
                camePos.Position = GameGlobal.Player.Position + new Vector2(0, -40);

                CoroutineHelper.WaitRun(12, () => {
                    GameGlobal.Player.Position = camePos.Position + new Vector2(0, -20);
                    GameGlobal.PlayerGraphic.RunAnimation("Jump");

                    GameMethods.ShowMessages(new List <MessageBox>()
                    {
                        new MessageBox("Pause", ".|.|.|| !", camePos.Position),
                        new MessageBox("Pause", "Huh|.|.|.||| I don't remember\nsleeping there!?", camePos.Position)
                    }, null, () => {
                        CoroutineHelper.WaitRun(3, () => {
                            GameGlobal.PlayerGraphic.Visible = true;

                            MessageBox WoahMSG = new MessageBox("Pause", "Woah!", camePos.Position, MessageBox.Type.ManualDestroy);
                            WoahMSG.Build();

                            float temp = GameGlobal.Player.Position.Y;
                            CoroutineHelper.RunFor(0.7f, p => {
                                if (GameGlobal.Player.Position.Y < camePos.Position.Y + 45)
                                {
                                    GameGlobal.Player.Position.Y += 1f * (p * 4.15f);
                                }

                                if (GameGlobal.Player.Position.Y > WoahMSG.Position.Y + 32)
                                {
                                    WoahMSG.Position = GameGlobal.Player.Position + new Vector2(-WoahMSG.Container.Size.X / 2, -32);
                                }
                            }, () => {
                                GameGlobal.Player.Position.Y = camePos.Position.Y + 45;
                                GameGlobal.PlayerGraphic.RunAnimation("Lay");
                                Global.AudioController.Play("SFX/Thump");
                                WoahMSG.Destroy();

                                GameMethods.SmokePuffs(8, GameGlobal.PlayerGraphicEntity.Position, new Point(8, 8));

                                CameraController.Instance.Shake(0.7f);

                                CoroutineHelper.WaitRun(2, () => {
                                    // Music
                                    Global.AudioController.PlayMusic("Overworld Happy", 1);

                                    GameMethods.ShowMessages(new List <MessageBox>()
                                    {
                                        new MessageBox("Pause", "OUCH!", GameGlobal.Player.Position + new Vector2(0, -32)),
                                    }, null, () => {
                                        GameGlobal.PlayerController.MovementEnabled = true;
                                        GameGlobal.PlayerController.MovementMode    = PlayerController.MovementModes.Normal;
                                        GameGlobal.PlayerController.Kinetic         = false;
                                        CameraController.Instance.Easing            = 0.1f;
                                        CameraController.Instance.MaxStep           = 1000;
                                        CameraController.Instance.Target            = GameGlobal.Player;
                                        camePos.Destroy();

                                        GameGlobal.PlayerGraphic.RunAnimation("Stand");
                                        GameGlobal.PlayerController.Direction  = 1;
                                        GameGlobal.PlayerController.IsGrounded = true;

                                        GameData.Set("Levels/TheTree/Intro", "True");

                                        GameGlobal.Fader.RunFunction("SetDefault");
                                    });
                                });
                            });
                        });
                    });
                });
            });
        }