public DZMazeBossSimpleStateMachine(DZMazeBoss boss) { this.boss = boss; initialState = DZMazeBossStates.Idle; attackPosition = new Vector2[] { new Vector2(42, 83), new Vector2(257, 83), new Vector2(42, 254), new Vector2(275, 257) }; fallAttackPosition = new Vector2(160, 160); }
public DZMazeBossHPBar(DZMazeBoss boss) { actorProperty = boss.getComponent <ActorPropertyComponent>(); nameWidth = Graphics.instance.bitmapFont.measureString(name).X; }