public Vec3T UnPack() { var _o = new Vec3T(); this.UnPackTo(_o); return(_o); }
public void UnPackTo(Vec3T _o) { _o.X = this.X; _o.Y = this.Y; _o.Z = this.Z; _o.Test1 = this.Test1; _o.Test2 = this.Test2; _o.Test3 = this.Test3.UnPack(); }
public static Offset <MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) { if (_o == null) { return(default(Offset <MyGame.Example.Vec3>)); } return(CreateVec3( builder, _o.X, _o.Y, _o.Z, _o.Test1, _o.Test2, _o.Test3.A, _o.Test3.B)); }