public StructOfStructsT UnPack() { var _o = new StructOfStructsT(); this.UnPackTo(_o); return(_o); }
public static Offset <MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsT _o) { if (_o == null) { return(default(Offset <MyGame.Example.StructOfStructs>)); } var _a_id = _o.A.Id; var _a_distance = _o.A.Distance; var _b_a = _o.B.A; var _b_b = _o.B.B; var _c_id = _o.C.Id; var _c_distance = _o.C.Distance; return(CreateStructOfStructs( builder, _a_id, _a_distance, _b_a, _b_b, _c_id, _c_distance)); }
public void UnPackTo(StructOfStructsT _o) { _o.A = this.A.UnPack(); _o.B = this.B.UnPack(); _o.C = this.C.UnPack(); }