public StatT UnPack() { var _o = new StatT(); this.UnPackTo(_o); return(_o); }
public static Offset <MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) { if (_o == null) { return(default(Offset <MyGame.Example.Stat>)); } var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id); return(CreateStat( builder, _id, _o.Val, _o.Count)); }
public void UnPackTo(StatT _o) { _o.Id = this.Id; _o.Val = this.Val; _o.Count = this.Count; }