static int Close(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         MyFrameWork.LuaManager obj = (MyFrameWork.LuaManager)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaManager));
         obj.Close();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int DoFile(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         MyFrameWork.LuaManager obj = (MyFrameWork.LuaManager)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaManager));
         string   arg0 = ToLua.CheckString(L, 2);
         object[] o    = obj.DoFile(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int CallFunction(IntPtr L)
 {
     try
     {
         int count = LuaDLL.lua_gettop(L);
         MyFrameWork.LuaManager obj = (MyFrameWork.LuaManager)ToLua.CheckObject(L, 1, typeof(MyFrameWork.LuaManager));
         string   arg0 = ToLua.CheckString(L, 2);
         object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2);
         object[] o    = obj.CallFunction(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#4
0
        /// <summary>
        /// 析构函数
        /// </summary>
        void OnDestroy()
        {
            EventDispatcher.RemoveListener("OpponentReady", OnServerMatched);
            EventDispatcher.RemoveListener("MatchUIReady", OnMatchUIShowed);
            EventDispatcher.RemoveListener("MatchUICanceled", OnMatchUICanceled);
            EventDispatcher.RemoveListener("DelMatchedInfo", OnDelMatchedInfo);

            if (NetManager != null)
            {
                NetManager.Unload();
            }
            if (LuaManager != null)
            {
                LuaManager.Close();
            }

            DebugUtil.Info("~GameManager was destroyed");
        }
示例#5
0
        /// <summary>
        /// 资源初始化结束
        /// </summary>
        public void OnResourceInited()
        {
            LuaManager.InitStart();
            LuaManager.DoFile("Logic/Game");            //加载游戏
            LuaManager.DoFile("Logic/Network");         //加载网络                     //初始化网络

            if (GameEntrance.Instance.IsTestFight)
            {
                StartCoroutine(ToFightScene());

                //加载表格
                AppFacade.Instance.GetManager <TutorialManager>(ManagerName.Tutorial).LoadTutorialTable();
                initialize = true;                                          //初始化完
            }
            else
            {
                MyHttp.Instance.RequestVerInfo(OnVerInfoLoaded);
            }
        }