public float Attack(FNPlayer enemy) { float damage = 10; enemy.TakeDamage(damage); return(damage); }
public float Attack(FNPlayer enemy) { float damage = 10; enemy.health -= damage; ammo--; return(damage); }
static void Main(string[] args) { FNPlayer p1 = new FNPlayer(); FNPlayer p2 = new FNPlayer(100, 50); Console.WriteLine("P2's health before: " + p2.GetHealth()); p1.Attack(p2); Console.WriteLine("P2's health after: " + p2.GetHealth()); }
static void Main(string[] args) { FNPlayer player1 = new FNPlayer(); FNPlayer player2 = new FNPlayer("MachineGun", 100, 100); Console.WriteLine("Shield before: " + player2.GetShield()); player1.Attack(player2); Console.WriteLine("Shield after: " + player2.GetShield()); Console.WriteLine("Shield before: " + player1.GetShield()); player1.SetShield(50); Console.WriteLine("Shield after: " + player1.GetShield()); }
static void Main(string[] args) { FNPlayer player = new FNPlayer(); FNPlayer player2 = new FNPlayer(100, 50); Console.WriteLine("HP" + player.GetHealth()); Console.WriteLine("HP" + player2.GetHealth()); player.Attack(player2); Console.WriteLine("HP" + player.GetHealth()); Console.WriteLine("HP" + player2.GetHealth()); }
static void Main(string[] args) { FNPlayer player1 = new FNPlayer(); FNPlayer player2 = new FNPlayer("MachineGun", 100, 100); Console.WriteLine("P2 Shield Before: " + player2.GetShield()); Console.WriteLine("P2 HP Before: " + player2.GetShield()); player1.Attack(player2); Console.WriteLine(); Console.WriteLine("****************"); Console.WriteLine("*P1 PICKAXED P2*"); Console.WriteLine("****************"); Console.WriteLine(); Console.WriteLine("P2 Shield after: " + player2.GetShield()); Console.WriteLine("P2 HP after: " + player2.GetShield()); Console.WriteLine(); Console.WriteLine("P1 Shield after: " + player1.GetShield()); player1.SetShield(50); Console.WriteLine("P2 Shield after: " + player1.GetShield()); }
public void Attack(FNPlayer enemy) { enemy.TakeDamage(10); }