/// <summary>
        /// Create a template.
        /// </summary>
        public static void CreateTemplate()
        {
            GameObject            obj    = new GameObject(typeof(MyLocalizationManager).Name);
            MyLocalizationManager script = obj.AddComponent <MyLocalizationManager>();

            script.LoadConfig();

            EditorGUIUtility.PingObject(obj);
            Selection.activeGameObject = obj.gameObject;
        }
        /// <summary>
        /// OnEnable.
        /// </summary>
        void OnEnable()
        {
            mScript             = (MyLocalizationManager)target;
            mConfig             = serializedObject.FindProperty("mConfig");
            mIsAutoSaveOnChange = serializedObject.FindProperty("mIsAutoSaveOnChange");

            if (mScript.Config == null)
            {
                mScript.LoadConfig();
            }
        }