/// <summary> /// Constructor. /// </summary> public MyUGUIUnityScene(EUnitySceneID sceneID, string unitySceneName) { mID = sceneID; mState = EUnitySceneState.Idle; mName = unitySceneName; mHUD = null; mListScene = new List <MyUGUIScene>(); }
/// <summary> /// Set HUD. /// </summary> public void SetHUD(MyUGUIHUD hud) { mHUD = hud; }