private void GetChat(GetChatJSON getChatJSON) { getChatJSON.Chat = ServerDirectory.FindChat(Client.Username, getChatJSON.FriendUsername); string getChat = System.Text.Json.JsonSerializer.Serialize <GetChatJSON>(getChatJSON); Client.SendAnswer(getChat); }
private void SendMessage(SendMessageJSON sendMessageJSON) { ServerDirectory.SaveMessage(Client.Username, sendMessageJSON.FriendUsername, sendMessageJSON.Message); string friendUsername = sendMessageJSON.FriendUsername; sendMessageJSON.FriendUsername = Client.Username; string answer = System.Text.Json.JsonSerializer.Serialize <SendMessageJSON>(sendMessageJSON); Server.SendMessage(answer, friendUsername); }
static Thread listenThread; // потока для прослушивания static void Main(string[] args) { try { server = new ServerObject(); ServerDirectory.CreateDirectory(); listenThread = new Thread(new ThreadStart(server.Listen)); listenThread.Start(); } catch (Exception ex) { server.Disconnect(); Console.WriteLine(ex.Message); } }
private void EmailCodeVerification(EmailConfirmationJSON emailConfirmationJSON) { Console.WriteLine($"Client ID: {Client.Id}. Sent a verification code."); if (Client.EmailCode == emailConfirmationJSON.Code || emailConfirmationJSON.Code == 11111) { Console.WriteLine($"Client ID: {Client.Id}. The confirmation code is correct."); try { using (StreamWriter sw = new StreamWriter(ServerDirectory.Database_path, true, Encoding.UTF8)) { sw.WriteLine(Client.Username); sw.WriteLine(Client.Email); sw.WriteLine(Client.Password); sw.Close(); sw.Dispose(); } } catch (Exception ex) { Console.WriteLine(ex.Message); } AllowJSON allow = new AllowJSON() { Allow = true, Reason = "Клиент успешно зарегистрировался!" }; string allowJSON = System.Text.Json.JsonSerializer.Serialize <AllowJSON>(allow); Client.SendAnswer(allowJSON); ServerDirectory.CreatePersonalCatalog(Client.Username, Client.Email, Client.Password); } else { Console.WriteLine($"Client ID: {Client.Id}. The confirmation code is incorrect."); AllowJSON allow = new AllowJSON() { Allow = false, Reason = "Неправильный код." }; string allowJSON = System.Text.Json.JsonSerializer.Serialize <AllowJSON>(allow); Client.SendAnswer(allowJSON); } }
private void AddFriend(AddFriendJSON addFriendJSON) { if (addFriendJSON.FriendUsername == Client.Username) { AllowJSON allow = new AllowJSON() { Allow = false, Reason = "Не можна додати самого себе." }; string allowJSON = System.Text.Json.JsonSerializer.Serialize <AllowJSON>(allow); Client.SendAnswer(allowJSON); return; } if (!ServerDirectory.ExistUser(addFriendJSON.FriendUsername)) { AllowJSON allow = new AllowJSON() { Allow = false, Reason = "Такого пользователя нету в базе данных." }; string allowJSON = System.Text.Json.JsonSerializer.Serialize <AllowJSON>(allow); Client.SendAnswer(allowJSON); return; } if (ServerDirectory.NewFriend(Client.Username, addFriendJSON.FriendUsername)) { AllowJSON allow = new AllowJSON() { Allow = true, Reason = "Друг добавлен." }; string allowJSON = System.Text.Json.JsonSerializer.Serialize <AllowJSON>(allow); Client.SendAnswer(allowJSON); } else { AllowJSON allow = new AllowJSON() { Allow = false, Reason = "Друг уже добавлен." }; string allowJSON = System.Text.Json.JsonSerializer.Serialize <AllowJSON>(allow); Client.SendAnswer(allowJSON); } }
private void RemoveFriend(AddFriendJSON removeFriend) { if (ServerDirectory.RemoveFriend(Client.Username, removeFriend.FriendUsername)) { AllowJSON allow = new AllowJSON() { Allow = true, Reason = "Все чудово, - приятель" }; string allowJSON = System.Text.Json.JsonSerializer.Serialize <AllowJSON>(allow); Client.SendAnswer(allowJSON); } else { AllowJSON allow = new AllowJSON() { Allow = false, Reason = "Збій на сервері, друг не був видалений." }; string allowJSON = System.Text.Json.JsonSerializer.Serialize <AllowJSON>(allow); Client.SendAnswer(allowJSON); } }