private void CreateButton() { goToLevelSceneBtn = new Button (gameStartLayer); goToLevelSceneBtn.ButtonStyle = ButtonStyle.confirmBtn1; goToLevelSceneBtn.btnText = "Start"; goToLevelSceneBtn.PositionX = gameStartLayer.VisibleBoundsWorldspace.UpperRight.X - 200.0f; goToLevelSceneBtn.PositionY = gameStartLayer.VisibleBoundsWorldspace.LowerLeft.Y + 230.0f; goToLevelSceneBtn.Clicked += goToLevelSelectScene; gameStartLayer.AddChild(goToLevelSceneBtn); goToSettingBtn = new Button (gameStartLayer); goToSettingBtn.ButtonStyle = ButtonStyle.confirmBtn2; goToSettingBtn.btnText="Setting"; goToSettingBtn.PositionX = gameStartLayer.VisibleBoundsWorldspace.UpperRight.X - 200.0f; goToSettingBtn.PositionY = gameStartLayer.VisibleBoundsWorldspace.LowerLeft.Y + 100.0f; goToSettingBtn.Clicked += goToSettingScene; gameStartLayer.AddChild(goToSettingBtn); }
private void CreateLayer() { mBackgroundImage.PositionX = ContentSize.Center.X; mBackgroundImage.PositionY = ContentSize.Center.Y; mBackgroundImage.IsAntialiased = false; this.AddChild (mBackgroundImage); mTitle.PositionX = mBackgroundImage.VisibleBoundsWorldspace.Center.X; mTitle.PositionY = mBackgroundImage.VisibleBoundsWorldspace.Center.Y + 250; mTitle.IsAntialiased = false; this.AddChild (mTitle); mConfirmBtn = new Button (this); mConfirmBtn.ButtonStyle = ButtonStyle.confirmBtn1; mConfirmBtn.btnText = "OK"; mConfirmBtn.PositionX = mBackgroundImage.VisibleBoundsWorldspace.Center.X; mConfirmBtn.PositionY = mBackgroundImage.VisibleBoundsWorldspace.Center.Y - 250; mConfirmBtn.Clicked += BtnCallBack; this.AddChild (mConfirmBtn); }