public Game StatusLong() { Game game = new Game(); game.Board = BoggleBoard.ToString(); game.TimeLimit = TimeLimit; game.Player1 = Player1.ActiveLongUser(); game.Player2 = Player2.ActiveLongUser(); int left = (int)(StartTime.AddSeconds((double)TimeLimit) - DateTime.Now).TotalSeconds; if (GameState == "completed" || left <= 0) { TimeLeft = 0; GameState = "completed"; game.Player1 = Player1.CompletedLongUser(); game.Player2 = Player2.CompletedLongUser(); } else { TimeLeft = left; } game.TimeLeft = TimeLeft; game.GameState = GameState; return(game); }
public Game() { BoggleBoard = new BoggleBoard(); Board = BoggleBoard.ToString(); }