public void AddElement(Element ele) { if (ele is P1Player) { this.play1 = ele as P1Player; } else if( ele is Wall) { this.wallList.Add(ele as Wall); } else if (ele is Grass) { this.grassList.Add(ele as Grass); } else if( ele is Steel) { this.steelList.Add(ele as Steel); } else if (ele is Water) { this.waterList.Add(ele as Water); } else if ( ele is Missile) { this.missileList.Add(ele as Missile); } }
public void AddElement(Element ele) { if (ele is P1Player) { this.play1 = ele as P1Player; } else if (ele is Wall) { this.wallList.Add(ele as Wall); } else if (ele is Grass) { this.grassList.Add(ele as Grass); } else if (ele is Steel) { this.steelList.Add(ele as Steel); } else if (ele is Water) { this.waterList.Add(ele as Water); } else if (ele is Missile) { this.missileList.Add(ele as Missile); } }