/// <summary> /// Deprecated Method for adding a new object to the WIP_STATE EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToWIP_STATE(WIP_STATE wIP_STATE) { base.AddObject("WIP_STATE", wIP_STATE); }
/// <summary> /// Create a new WIP_STATE object. /// </summary> /// <param name="sERIAL_NUM">Initial value of the SERIAL_NUM property.</param> public static WIP_STATE CreateWIP_STATE(global::System.String sERIAL_NUM) { WIP_STATE wIP_STATE = new WIP_STATE(); wIP_STATE.SERIAL_NUM = sERIAL_NUM; return wIP_STATE; }