private AnimationActionBase GetAnimClose() { SliderType closeSliderType; switch (sliderType) { case SliderType.Left: closeSliderType = SliderType.Right; break; case SliderType.Right: closeSliderType = SliderType.Left; break; case SliderType.Down: closeSliderType = SliderType.Up; break; case SliderType.Up: closeSliderType = SliderType.Down; break; default: closeSliderType = SliderType.Right; break; } var rectTransform = parentMenu.gameObject.GetComponent <RectTransform>(); var slideAnimClose = MenuCloseSlideAnim.CreateInstance <MenuCloseSlideAnim>(); slideAnimClose.Init(rectTransform, ActionFinish, closeSliderType, tokenSource.Token); return(slideAnimClose); }
protected override void ActionBegin() { targetMenu.gameObject.SetActive(true); targetMenu.CloseBegin(); var rectTransform = targetMenu.gameObject.GetComponent <RectTransform>(); slideAnim = MenuCloseSlideAnim.CreateInstance <MenuCloseSlideAnim>(); slideAnim.Init(rectTransform, ActionFinish, sliderType, tokenSource.Token); slideAnim.AnimStart(); }