public EffectParge() { px = py = scale = 0.0f; sAnim = new SpriteAnimation(2); sAnim.addList(0, 40, 40, 0, AnimationType.Delete); sAnim.addList(1, 40, 49, 0, AnimationType.Up); sAnim.init(); }
public override void Initialize() { base.Initialize(); sAnim = new SpriteAnimation(2); sAnim.addList(0, 39, 39, 0, AnimationType.Delete); sAnim.addList(1, 39, 39, 1, AnimationType.Stay); sAnim.init(); }
public override void Initialize() { base.Initialize(); sAnim = new SpriteAnimation(2); sAnim.addList(0, 33, 33, 0, AnimationType.Delete); sAnim.addList(1, 33, 36, 1, AnimationType.Up); sAnim.init(); rot = 0.0f; }
public override void Initialize() { px = py = 0; length = 32; scale = 1.0f; sAnim = new SpriteAnimation(2); sAnim.addList(0, 11, 11, 0, AnimationType.Delete); sAnim.addList(1, 1, 4, 1, AnimationType.Up); sAnim.init(); active = false; }
public override void Initialize() { getInstance = this; base.Initialize(); sAnim = new SpriteAnimation(9); sAnim.addList(0, 25, 25, 0, AnimationType.Delete); sAnim.addList(1, 25, 25, 1, AnimationType.Stay); sAnim.addList(2, 26, 26, 2, AnimationType.Stay); sAnim.addList(3, 27, 27, 3, AnimationType.Stay); sAnim.addList(4, 28, 28, 4, AnimationType.Stay); sAnim.addList(5, 29, 29, 5, AnimationType.Stay); sAnim.addList(6, 30, 30, 6, AnimationType.Stay); sAnim.addList(7, 31, 31, 7, AnimationType.Stay); sAnim.addList(8, 32, 32, 8, AnimationType.Stay); dvx1 = dvx2 = dvy1 = dvy2 = 0; manageShoot = new ObjectBase[1]; manageShoot[0] = new ShootGuard(); mIndex = 0; mMax = 1; }
public override void Initialize() { px = py = 0; length = 24; scale = 0.75f; sAnim = new SpriteAnimation(3); sAnim.addList(1, 5, 5, 1, AnimationType.Stay); sAnim.addList(2, 5, 11, 0, AnimationType.Up); sAnim.addList(0, 11, 11, 0, AnimationType.Delete); sAnim.init(); active = false; }
public virtual void Initialize() { px = py = vx = vy = 0; sAnim = new SpriteAnimation(1); sAnim.addList(0, 0, 0, 1, AnimationType.Delete); sAnim.init(); hp = HP_MAX; active = false; }
public virtual void Initialize() { px = py = 0; length = 32; scale = 1.0f; sAnim = new SpriteAnimation(1); sAnim.addList(0, 1, 4, 0, AnimationType.Up); sAnim.init(); active = false; }