private void SaveButton_Click(object sender, EventArgs e) { Save_and_Load <TreasureCard> sl = new Save_and_Load <TreasureCard>(); sl.Save(TC[0]); this.Close(); }
private void LoadButton_Click(object sender, EventArgs e) { Save_and_Load <TreasureCard> sl = new Save_and_Load <TreasureCard>(); TC[0] = sl.Load(); if (TC[0].CardType == TreasureType.DEFAULT) { DefaultType.Checked = true; EquipmentType.Checked = false; } else { DefaultType.Checked = false; EquipmentType.Checked = true; } PowerTB.Text = TC[0].Power.ToString(); GoldTB.Text = TC[0].Gold.ToString(); CardNameTB.Text = TC[0].Name; DescriptionTB.Text = TC[0].Description; }
private void LoadButton_Click(object sender, EventArgs e) { Save_and_Load <MysteryCard> sl = new Save_and_Load <MysteryCard>(); MC[0] = sl.Load(); if (MC[0].CardType == MysteryType.CURSE) { CurseType.Checked = true; MonsterType.Checked = false; } else { CurseType.Checked = false; MonsterType.Checked = true; } PowerTB.Text = MC[0].Power.ToString(); RewardTB.Text = MC[0].Reward.ToString(); CardNameTB.Text = MC[0].Name; DescriptionTB.Text = MC[0].Description; }