public Battle(CurrentGamePlayer challenger) { battleDT = DateTime.Now; gamePlayer = challenger; opponents = new List <Monster>(); playerOneTimeBonus = 0; lastUpdated = DateTime.Now; }
public Battle() { gamePlayer = new CurrentGamePlayer(); opponents = new List <Monster>(); offers = new List <string>(); playerOneTimeBonus = 0; lastUpdated = DateTime.Now; }
public void AddAlly(int allyID, int allyTreasures) { if (currentBattle != null) { CurrentGamePlayer ally = players.Where(gp => gp.currentPlayer.PlayerID == allyID).FirstOrDefault(); currentBattle.AddAlly(ally, allyTreasures); } }
public Battle(CurrentGamePlayer challenger, int monsterLevel, int levelsToWin, int treasures) { battleDT = DateTime.Now; gamePlayer = challenger; opponents = new List <Monster> { new Monster(monsterLevel, levelsToWin, treasures) }; offers = new List <string>(); playerOneTimeBonus = 0; lastUpdated = DateTime.Now; }
public void AddAlly(CurrentGamePlayer player, int treasures) { ally = player; allyTreasures = treasures; lastUpdated = DateTime.Now; }
public BattleResult(CurrentGamePlayer gamePlayer) { this.gamePlayer = gamePlayer; }