protected void FromXml(XmlReader r) { bool adjustHeightFound = false; bool offsetFound = false; bool pRFound = false; // first parse name and mesh, which are attributes for (int i = 0; i < r.AttributeCount; i++) { r.MoveToAttribute(i); // set the field in this object based on the element we just read switch (r.Name) { case "Name": this.name = r.Value; break; case "Mesh": this.meshName = r.Value; break; case "Sound": string filename = r.Value; if (!String.Equals(filename, "")) { ICommandFactory ret = new AddSoundCommandFactory(app, this, r.Value); ICommand com = ret.CreateCommand(); com.Execute(); } break; case "TerrainOffset": terrainOffset = float.Parse(r.Value); offsetFound = true; break; case "AllowHeightAdjustment": if (String.Equals(r.Value.ToLower(), "false")) { allowAdjustHeightOffTerrain = false; } break; case "AcceptObjectPlacement": acceptObjectPlacement = bool.Parse(r.Value); break; case "PerceptionRadius": pRFound = true; perceptionRadius = float.Parse(r.Value); break; case "CastShadows": castShadows = bool.Parse(r.Value); break; case "ReceiveShadows": receiveShadows = bool.Parse(r.Value); break; case "Azimuth": azimuth = float.Parse(r.Value); break; case "Zenith": zenith = float.Parse(r.Value); break; case "WorldViewSelect": worldViewSelectable = bool.Parse(r.Value); break; case "Targetable": targetable = bool.Parse(r.Value); break; } } r.MoveToElement(); //Moves the reader back to the element node. // now parse the sub-elements while (r.Read()) { // look for the start of an element if (r.NodeType == XmlNodeType.Element) { // parse that element // save the name of the element string elementName = r.Name; switch (elementName) { case "Position": location = XmlHelperClass.ParseVectorAttributes(r); break; case "Scale": scale = XmlHelperClass.ParseVectorAttributes(r); break; case "Rotation": Vector3 rotation = XmlHelperClass.ParseVectorAttributes(r); // force rotation to be between -180 and 180 while (rotation.y < -180) { rotation.y += 360; } while (rotation.y > 180) { rotation.y -= 360; } SetDirection(rotation.y, 90f); break; case "Orientation": orientation = XmlHelperClass.ParseQuaternion(r); break; case "SubMeshes": subMeshes = new SubMeshCollection(r); if (!subMeshes.CheckValid(app, meshName)) { app.AddPopupMessage(string.Format("Some submesh names in {0} changed. Submesh display and material parameters for this object were reset.", meshName)); // if the check fails, then reset the subMeshes from the mesh subMeshes = new SubMeshCollection(meshName); } break; case "NameValuePairs": nameValuePairs = new NameValueObject(r); break; case "ParticleEffect": ParticleEffect particle = new ParticleEffect(r, this, app); Add(particle); break; case "PathData": pathData = new PathData(r); locationDirty = pathData.Version != pathData.CodeVersion; break; case "Sound": Sound sound = new Sound(r, this, app); Add(sound); break; } } else if (r.NodeType == XmlNodeType.EndElement) { break; } } if (!adjustHeightFound) { allowAdjustHeightOffTerrain = true; } if (!offsetFound) { terrainOffset = location.y - app.GetTerrainHeight(location.x, location.z); } if (!pRFound && nameValuePairs != null) { valueItem value = nameValuePairs.LookUp("perceptionRadius"); if (value != null && ValidityHelperClass.isFloat(value.value)) { perceptionRadius = float.Parse(value.value); } } return; }