public ICommand CreateCommand() { ICommand ret = null; List<AssetDesc> assetList = app.Assets.Select("SpeedWind"); string title; // bool add = false; String regSet; fileName = app.Config.ForestSpeedWindFileDefault; // add = true; title = "Add A Forest"; regSet = (string)Registry.GetValue(app.Config.WorldEditorBaseRegistryKey, "DontShowSpeedTreeLicenseDialog", "False"); if (String.Equals(regSet, "False")) { using (SpeedTreeLicenseDialog dlg = new SpeedTreeLicenseDialog()) { if (dlg.ShowDialog() == DialogResult.Cancel) { return null; } if (dlg.DoNotShowAgain) { Registry.SetValue(app.Config.WorldEditorBaseRegistryKey, "DontShowSpeedTreeLicenseDialog", true); } } } using (ForestDialog dlg = new ForestDialog(assetList, fileName, title)) { dlg.Seed = app.Config.ForestSeedDefault; dlg.WindDirection = app.Config.ForestWindDirectionDefault; dlg.WindSpeed = app.Config.ForestWindSpeedDefault; if (dlg.ShowDialog() == DialogResult.OK) { bool showAgain = false; DialogResult result = DialogResult.OK; do { if (showAgain) { result = dlg.ShowDialog(); } showAgain = false; if (result == DialogResult.OK) { // do validation here // if validation fails, set showAgain to true showAgain = ((result == DialogResult.OK) && (!dlg.okButton_validating())); } } while (showAgain); if (result == DialogResult.OK) { windFilename = app.Assets.assetFromName(dlg.SpeedWindFile).AssetName; ret = new AddForestCommand(app, bound, dlg.Seed, dlg.WindSpeed, dlg.WindDirection, windFilename); } } return ret; } }
public ICommand CreateCommand() { ICommand ret = null; List <AssetDesc> assetList = app.Assets.Select("SpeedWind"); string title; // bool add = false; String regSet; fileName = app.Config.ForestSpeedWindFileDefault; // add = true; title = "Add A Forest"; regSet = (string)Registry.GetValue(app.Config.WorldEditorBaseRegistryKey, "DontShowSpeedTreeLicenseDialog", "False"); if (String.Equals(regSet, "False")) { using (SpeedTreeLicenseDialog dlg = new SpeedTreeLicenseDialog()) { if (dlg.ShowDialog() == DialogResult.Cancel) { return(null); } if (dlg.DoNotShowAgain) { Registry.SetValue(app.Config.WorldEditorBaseRegistryKey, "DontShowSpeedTreeLicenseDialog", true); } } } using (ForestDialog dlg = new ForestDialog(assetList, fileName, title)) { dlg.Seed = app.Config.ForestSeedDefault; dlg.WindDirection = app.Config.ForestWindDirectionDefault; dlg.WindSpeed = app.Config.ForestWindSpeedDefault; if (dlg.ShowDialog() == DialogResult.OK) { bool showAgain = false; DialogResult result = DialogResult.OK; do { if (showAgain) { result = dlg.ShowDialog(); } showAgain = false; if (result == DialogResult.OK) { // do validation here // if validation fails, set showAgain to true showAgain = ((result == DialogResult.OK) && (!dlg.okButton_validating())); } } while (showAgain); if (result == DialogResult.OK) { windFilename = app.Assets.assetFromName(dlg.SpeedWindFile).AssetName; ret = new AddForestCommand(app, bound, dlg.Seed, dlg.WindSpeed, dlg.WindDirection, windFilename); } } return(ret); } }