static void Main() { // Changes the CurrentCulture of the current thread to the invariant culture. Thread.CurrentThread.CurrentCulture = new CultureInfo("", false); int processor = 1; foreach (ProcessThread thread in Process.GetCurrentProcess().Threads) { thread.ProcessorAffinity = (IntPtr)processor; } // Initialize logging if (!Directory.Exists(ConfigFolder)) Directory.CreateDirectory(ConfigFolder); if (!Directory.Exists(LogFolder)) Directory.CreateDirectory(LogFolder); LogUtil.InitializeLogging(Path.Combine(ConfigFolder, "LogConfig.xml"), "DefaultLogConfig.xml", FallbackLogfile); TerrainGenerator terrainGenerator = new TerrainGenerator(); terrainGenerator.Show(); terrainGenerator.Start(); }
public SetAssetRepositoryDialog(TerrainGenerator app) { this.app = app; InitializeComponent(); }