static void Main(string[] args) { bool verifyServer = false; BehaviorParms behaviorParms = new BehaviorParms(); for (int i = 0; i < args.Length; ++i) { switch (args[i]) { case "--verify_server": verifyServer = true; break; case "--log_level": Debug.Assert(i + 1 < args.Length); // Logger.LogLevel = int.Parse(args[++i]); break; case "--max_messages_per_frame": Debug.Assert(i + 1 < args.Length); behaviorParms.MaxMessagesPerFrame = int.Parse(args[++i]); break; case "--dir_update_interval": Debug.Assert(i + 1 < args.Length); behaviorParms.DirUpdateInterval = int.Parse(args[++i]); break; case "--orient_update_interval": Debug.Assert(i + 1 < args.Length); behaviorParms.OrientUpdateInterval = int.Parse(args[++i]); break; case "--move_interval": Debug.Assert(i + 1 < args.Length); behaviorParms.moveInterval = int.Parse(args[++i]); break; case "--move_maximum": Debug.Assert(i + 1 < args.Length); behaviorParms.moveMaximum = int.Parse(args[++i]); break; case "--forward_fraction": Debug.Assert(i + 1 < args.Length); behaviorParms.forwardFraction = float.Parse(args[++i]); break; case "--back_fraction": Debug.Assert(i + 1 < args.Length); behaviorParms.backFraction = float.Parse(args[++i]); break; case "--rotate_fraction": Debug.Assert(i + 1 < args.Length); behaviorParms.rotateFraction = float.Parse(args[++i]); break; case "--side_fraction": Debug.Assert(i + 1 < args.Length); behaviorParms.sideFraction = float.Parse(args[++i]); break; case "--player_speed": Debug.Assert(i + 1 < args.Length); behaviorParms.playerSpeed = float.Parse(args[++i]); break; case "--rotate_speed": Debug.Assert(i + 1 < args.Length); behaviorParms.rotateSpeed = float.Parse(args[++i]); break; case "--player_update_interval": Debug.Assert(i + 1 < args.Length); behaviorParms.playerUpdateInterval = int.Parse(args[++i]); break; case "--max_active_time": Debug.Assert(i + 1 < args.Length); behaviorParms.maxActiveTime = int.Parse(args[++i]); break; case "--max_idle_time": Debug.Assert(i + 1 < args.Length); behaviorParms.maxIdleTime = int.Parse(args[++i]); break; default: break; } } Client client = new Client(verifyServer, behaviorParms); client.SourceConfig("../" + WorldSettingsFile); Trace.TraceInformation("Starting test client"); try { client.Start(); } catch (Exception e) { // We get an error, so return an error code of -1 Trace.TraceInformation(string.Format("TestClient got error '{0}'", e.Message)); Trace.Flush(); System.Environment.Exit(-1); } Trace.TraceInformation("Exiting test client"); }
public ConfigParser(Client client, string filename) { this.client = client; this.filename = filename; }