protected override void WriteMessage(OutgoingMessage outMessage) { propertyMap.OldWriteMessage(outMessage); }
public TestClass() { SetupDebug(); // const int ServerPort = 200; const int ServerPort = 5001; const int ClientPort = 6666; IPHostEntry IPHost = Dns.GetHostEntry("cedeno-dxp.corp.multiverse.net"); IPAddress[] addr = IPHost.AddressList; IPEndPoint sendpt = new IPEndPoint(addr[0], ServerPort); RdpClient rdpClient = new RdpClient(ClientPort, 100, 1000, true); RdpClient rdpClient2 = new RdpClient(ClientPort + 1, 100, 1000, false); //RdpServer rdpServer = new RdpServer(ServerPort, 100, 1000, true); RdpConnection rdpClientConn = rdpClient.Connect(sendpt); RdpConnection rdpClientConn2 = rdpClient2.Connect(sendpt); // RdpConnection rdpServerConn = rdpServer.Accept(); rdpClientConn.WaitForState(ConnectionState.Open); rdpClientConn2.WaitForState(ConnectionState.Open); // Console.WriteLine("Server State = " + rdpServerConn.ConnectionState); Console.WriteLine("Client State = " + rdpClientConn.ConnectionState); OutgoingMessage outMessage = new OutgoingMessage(); outMessage.Write("Good morning"); outMessage.Send(rdpClientConn); outMessage.Send(rdpClientConn2); // byte[] msg = Encoding.ASCII.GetBytes("Test"); // rdpClientConn.Send(msg); // rdpClientConn.Send(msg); // rdpClientConn.Send(msg); IPEndPoint remoteEP = new IPEndPoint(IPAddress.Any, 0); IncomingMessage inMessage; inMessage = new IncomingMessage(rdpClientConn); Console.WriteLine("Got message: {0}", inMessage.ReadString()); inMessage = new IncomingMessage(rdpClientConn2); Console.WriteLine("Got message2: {0}", inMessage.ReadString()); // for (int i = 0; i < 3; ++i) { // byte[] rcvdMessage = rdpServerConn.Receive(ref remoteEP); // Console.WriteLine("Server got message from {1}: '{0}'", // Encoding.ASCII.GetString(rcvdMessage), remoteEP); // rdpServerConn.Send(msg); // } // // for (int i = 0; i < 3; ++i) { // byte[] rcvdMessage = rdpClientConn.Receive(ref remoteEP); // Console.WriteLine("Client got message from {1}: '{0}'", // Encoding.ASCII.GetString(rcvdMessage), remoteEP); // } // // rdpServerConn.Close(); Thread.Sleep(100); // Console.WriteLine("Server State = " + rdpServerConn.ConnectionState); Console.WriteLine("Client State = " + rdpClientConn.ConnectionState); Thread.Sleep(31000); // Console.WriteLine("Server State = " + rdpServerConn.ConnectionState); Console.WriteLine("Client State = " + rdpClientConn.ConnectionState); FinishDebug(); //rdpConn.Open(false, 1, 2, 3, 4, true); //rdpConn.Send(new Multiverse.Network.Rdp.RdpPacket(50)); //this.Hide(); //this.WindowState = FormWindowState.Minimized; }
protected override void WriteMessage(OutgoingMessage outMessage) { base.WriteMessage(outMessage); outMessage.Write(offer1.Count); foreach (InvItemInfo item in offer1) { outMessage.Write(item.itemId); outMessage.Write(item.name); outMessage.Write(item.icon); } outMessage.Write(accepted1); foreach (InvItemInfo item in offer2) { outMessage.Write(item.itemId); outMessage.Write(item.name); outMessage.Write(item.icon); } outMessage.Write(accepted2); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(uiModules.Count); foreach (string uiModule in uiModules) outMessage.Write(uiModule); if (keyBindingsFile != null) outMessage.Write(keyBindingsFile); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(objectId); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(timestamp); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(orientation); }
protected override void WriteMessage(OutgoingMessage outMessage) { int numEntries = newSoundEntries.Count + freeSoundEntries.Count; if (clearSounds) numEntries++; outMessage.Write(numEntries); foreach (KeyValuePair<string, PropertyMap> kvp in newSoundEntries) { outMessage.Write("on"); outMessage.Write(kvp.Key); kvp.Value.WriteMessage(outMessage); } foreach (string soundName in freeSoundEntries) { outMessage.Write("off"); outMessage.Write(soundName); } if (clearSounds) outMessage.Write("clear"); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(entries.Count); foreach (AbilityEntry entry in entries) { outMessage.Write(entry.name); outMessage.Write(entry.icon); outMessage.Write(entry.category); } }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(modelInfo.Count); foreach (MeshInfo meshInfo in modelInfo) meshInfo.WriteMessage(outMessage); }
/// <summary> /// This method is used by the loopback network helper for debugging. /// </summary> /// <param name="outMessage"></param> protected override void WriteMessage(OutgoingMessage outMessage) { base.WriteMessage(outMessage); outMessage.Write(name); outMessage.Write(location); outMessage.Write(orientation); outMessage.Write(scale); outMessage.Write((int)objectType); outMessage.Write(followTerrain); outMessage.Write(direction); outMessage.Write(lastInterp); }
protected override void WriteMessage(OutgoingMessage outMessage) { base.WriteMessage(outMessage); outMessage.Write((int)lightType); outMessage.Write(name); outMessage.Write(diffuse); outMessage.Write(specular); outMessage.Write(attenuationRange); outMessage.Write(attenuationConstant); outMessage.Write(attenuationLinear); outMessage.Write(attenuationQuadratic); switch (lightType) { case LightNodeType.Point: outMessage.Write(location); break; case LightNodeType.Directional: outMessage.Write(orientation); break; case LightNodeType.Spotlight: outMessage.Write(location); outMessage.Write(orientation); outMessage.Write(spotlightInnerAngle); outMessage.Write(spotlightOuterAngle); outMessage.Write(spotlightFalloff); break; default: throw new Exception("Invalid light node type: " + lightType); } }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(name); outMessage.Write(icon); outMessage.Write(description); outMessage.Write(cooldowns.Count); foreach (string entry in cooldowns) outMessage.Write(entry); outMessage.Write(properties.Count); foreach (string key in properties.Keys) { outMessage.Write(key); outMessage.Write(properties[key]); } }
public void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(meshFile); outMessage.Write(submeshList.Count); foreach (SubmeshInfo submeshInfo in submeshList) { outMessage.Write(submeshInfo.SubmeshName); outMessage.Write(submeshInfo.MaterialName); outMessage.Write(submeshInfo.CastShadows); outMessage.Write(submeshInfo.ReceiveShadows); } }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(worldId); outMessage.Write(characterId); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(material); }
// This is used for CharacterRequest, CharacterCreateRequest // and CharacterDeleteRequest but nothing else. public void OldWriteMessage(OutgoingMessage outMessage) { List<String> propStrings = new List<string>(); int propCount = 0; foreach (string key in properties.Keys) { object value = properties[key]; if (value is string) { propStrings.Add(key); propStrings.Add("S"); propStrings.Add((string)value); propCount++; } else if (value is bool) { propStrings.Add(key); propStrings.Add("B"); propStrings.Add(value.ToString()); propCount++; } else if (value is int) { propStrings.Add(key); propStrings.Add("I"); propStrings.Add(value.ToString()); propCount++; } else if (value is long) { propStrings.Add(key); propStrings.Add("L"); propStrings.Add(value.ToString()); propCount++; } else if (value is float) { propStrings.Add(key); propStrings.Add("F"); propStrings.Add(value.ToString()); propCount++; } else if (value is Vector3) { propStrings.Add(key); propStrings.Add("V"); propStrings.Add(value.ToString()); propCount++; } else if (value is Quaternion) { propStrings.Add(key); propStrings.Add("Q"); propStrings.Add(value.ToString()); propCount++; } else { LogManager.Instance.Write("PropertyMap: unknown type, skipping key: {0}", key); } } outMessage.Write(propCount); foreach (string entry in propStrings) outMessage.Write(entry); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(states.Count); foreach (string key in states.Keys) { outMessage.Write(key); outMessage.Write(states[key]); } }
public void WriteMessage(OutgoingMessage outMessage) { EncodedObjectIO io = new EncodedObjectIO(outMessage); io.WritePropertyMap(properties); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(configKind); outMessage.Write(configString); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(questId); outMessage.Write(title); outMessage.Write(description); outMessage.Write(objective); outMessage.Write(rewardItems.Count); foreach (ItemEntry reward in rewardItems) { outMessage.Write(reward.name); outMessage.Write(reward.icon); outMessage.Write(reward.count); } }
protected override void WriteMessage(OutgoingMessage outMessage) { base.WriteMessage(outMessage); outMessage.Write(accepted); outMessage.Write(cancelled); outMessage.Write(offer.Count); foreach (long itemOid in offer) { outMessage.Write(itemOid); } }
protected override void WriteMessage(OutgoingMessage outMessage) { base.WriteMessage(outMessage); outMessage.Write(questId); outMessage.Write(accepted); }
protected override void WriteMessage(OutgoingMessage outMessage) { base.WriteMessage(outMessage); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(questId); outMessage.Write(objectives.Count); foreach (string objective in objectives) outMessage.Write(objective); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(version); outMessage.Write(authToken); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(worldName); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(color); }
protected override void WriteMessage(OutgoingMessage outMessage) { outMessage.Write(name); outMessage.Write(points.Count); foreach (Vector3 point in points) outMessage.Write(new IntVector3(point)); outMessage.Write(halfWidth); }
public static void RunOutgoing() { SocketAddress addr = null; int sentCount = 0; try { int runningCounter = 0; long lastTime = CurrentTime; for (int i=0; i<messageCount; i++) { long currentTime = CurrentTime; long interval = currentTime - lastTime; if (interval > 1000) { lastTime = currentTime; Logit("Sent " + sentCount + " messages" + " in the last " + interval + "ms"); sentCount = 0; } OutgoingMessage outMessage = new OutgoingMessage(); Debug.Assert(rdpConnection != null, "In TestRDPClient.RunOutgoing, rdpConnection is null!"); outMessage.Write("Hello World from CLIENT! - MSG " + runningCounter++); bool trying = true; while (trying) { try { outMessage.Send(rdpConnection); trying = false; } catch (Exception e) { if (e.Message == "Error - insufficient resources to send data") Thread.Sleep(10); else throw; } } sentCount++; } Console.WriteLine("RunOutgoing sent a total of " + messageCount + " messages"); } catch(Exception e) { Logit("TestRDPClient.RunOutgoing got error: " + e.ToString()); Logit("TestRDPClient.RunOutgoing sentCount = " + sentCount); } }