protected override void ParseMessage(IncomingMessage inMessage)
 {
     base.ParseMessage(inMessage);
     slotName = inMessage.ReadString();
     effectName = inMessage.ReadString();
     orientation = inMessage.ReadQuaternion();
     velocityMultiplier = inMessage.ReadSingle();
     particleSizeMultiplier = inMessage.ReadSingle();
     particleBooleans = inMessage.ReadByte();
     if (GetFlag(Flags.HasColor))
         color = inMessage.ReadColor();
 }
 protected override void ParseMessage(IncomingMessage inMessage)
 {
     base.ParseMessage(inMessage);
     name = inMessage.ReadString();
     location = inMessage.ReadIntVector();
     orientation = inMessage.ReadQuaternion();
     scale = inMessage.ReadVector();
     objectType = (ObjectNodeType)inMessage.ReadInt32();
     followTerrain = inMessage.ReadBool();
     try {
         direction = inMessage.ReadVector();
         lastInterp = inMessage.ReadTimestamp();
     } catch (System.IO.EndOfStreamException) {
         // ignore this - it means we got an old style response
     }
 }
 protected override void ParseMessage(IncomingMessage inMessage)
 {
     orientation = inMessage.ReadQuaternion();
 }
 protected override void ParseMessage(IncomingMessage inMessage)
 {
     base.ParseMessage(inMessage);
     lightType = (LightNodeType)inMessage.ReadInt32();
     name = inMessage.ReadString();
     diffuse = inMessage.ReadColor();
     specular = inMessage.ReadColor();
     attenuationRange = inMessage.ReadSingle();
     attenuationConstant = inMessage.ReadSingle();
     attenuationLinear = inMessage.ReadSingle();
     attenuationQuadratic = inMessage.ReadSingle();
     switch (lightType) {
         case LightNodeType.Point:
             location = inMessage.ReadIntVector();
             break;
         case LightNodeType.Directional:
             orientation = inMessage.ReadQuaternion();
             break;
         case LightNodeType.Spotlight:
             location = inMessage.ReadIntVector();
             orientation = inMessage.ReadQuaternion();
             spotlightInnerAngle = inMessage.ReadSingle();
             spotlightOuterAngle = inMessage.ReadSingle();
             spotlightFalloff = inMessage.ReadSingle();
             break;
         default:
             throw new Exception("Invalid light node type: " + lightType);
     }
 }