/// <summary> /// Create a new tile and fill it with the default value for the layer /// </summary> /// <param name="tileCoord"></param> /// <returns></returns> protected override MapBuffer CreateTileImpl(CoordXZ tileCoord) { MapBuffer buffer = new MapBufferARGB(map, samplesPerTile, metersPerSample); buffer.Fill((uint)defaultColor.ToARGB()); return(buffer); }
/// <summary> /// Create a new tile and fill it with the default value for the layer /// </summary> /// <param name="tileCoord"></param> /// <returns></returns> protected override MapBuffer CreateTileImpl(CoordXZ tileCoord) { MapBuffer buffer = new MapBufferARGB(map, samplesPerTile, metersPerSample); buffer.Fill((uint)defaultColor.ToARGB()); return buffer; }